GCSE PE Paper 2

    Cards (29)

    • Motor Skill Definition
      An action or task that has a target or goal that requires a voluntary body and/or limb movement to achieve this goal
    • Skilful Movement - Definition
      A skilled movement is one in which a predetermined objective is accomplished with maximum efficiency and minimum outlay of energy
    • Skilful Movement - Efficiency
      Key Words - no wasted energy, no exertion, movement is effortless
      Practical Examples - hitting a ball in cricket
      Unskilful Faults - inefficient (wasting energy), performer tires quickly
    • Skilful Movement - Pre-determined
      Key Words - know what you are trying to achieve, you know before you do it, planned
      Practical Example - gymnast knows their routine beforehand
      Unskillful Faults - not sure what to do next, no plan
    • Skilful Movement - Co-ordinated
      Key Words - able to move different limbs at the same time
      Practical Example - volleyball player can jump and spike at the same time successfully
      Unskillful Faults - unable to move both limbs at the same time, not able to combine skills
    • Skilful Movement - Fluent
      Key Words - one flowing movement
      Practical Example - rugby player picks up the ball in one flowing movement
      Unskillful Faults - jerky, not flowing
    • Skilful Movement - Aesthetic
      Key Words - looks good, uses the correct technique
      Practical Example - basketball player shoots the ball using the correct technique
      Unskillful Faults - doesn't look good, looks clumsy
    • Key Benefits of Goal Setting
      Optimising Performance - achieve more in a shorter space of time/improve focus in training/improve your skills, fitness and tactics
      Ensuring Exercise Adherence - commitment to exercise/encouragement to take up a new activity/increased motivation
      Control Anxiety - reduce stress of improvement as you have a focus which is realistic/increase pride and satisfaction when goal is achieved
    • SMART Principle of Goal Setting
      Specific - clear goal, not a vague idea or desire to improve, consider the sport and skill you want to improve
      Measurable - starting standard (baseline test) to measure progress against
      Achievable - keep performers motivated with realistic targets so that goals can be reached
      Recorded - write down the measurement on a regular basis to monitor and track progress
      Timed - clear amount of time to add focus achieved through short and long term goals (planned and progressive)
    • Visual Guidance
      Description - using visual aids such as demonstration or videos to show an ideal picture of a skill
      Advantages - good for beginners, easier to remember movement, quick and effective
      Disadvantages - could teach incorrect movement pattern, difficult to get the feel sense of a skill, may be too complicated for effective understanding
      Practical Example - coach demonstrating a set shot in basketball
    • Verbal Guidance
      Description - using words to describe action and explain how to perform the movement
      Advantages - immediate, fine tuning, motivating
      Disadvantages - wrong information, misunderstanding/confusion, cannot easily create a mental picture
      Practical Example - a teacher telling a pupil to watch the ball when receiving a pass in rugby
    • Manual Guidance Description
      Physical support by a coach for performer to feel the movement needed
    • Mechanical Guidance Description
      Using equipment to support and guide the performer
    • Manual and Mechanical Advantages and Disadvantages
      Advantages - reduces fear factor, safer, raises confidence, gives feel of movement
      Disadvantages - unrealistic feeling of movement, over reliant on support, dangerous if not supported correctly
    • Physical Restriction and Forced Response
      Physical Restriction - keeping someone in a secured position to decrease chances of injury such as supporting a gymnast over a vault
      Forced Response - moving someone through a particular pattern such as a golfers arms through the movement of a swing
    • Environmental Continuum - Definition
      Classified according to changes in the patterns or pace of the skill performed (weather/surroundings/terrain/opposition/crowd)
    • Environmental Continuum - Closed Skill
      Definition - the movement patterns are the same every time and the environment they are performed in remains the same
      Key Words - not affected by the environment, you have a lot of control, predictable for the performer, self-paced by the performer, follow a set pattern, few decisions, definite beginning and end
      Practical Examples - free throw (basketball), kick off (football)
    • Environmental Continuum - Open Skill
      Definition - the movement patterns have to change in order to suit a changing environment
      Key Words - affected by the environment, small amount of control, not predictable, externally paced, more decisions to be made
      Practical Examples - lay up (basketball), cross into the box (football), receiving a serve (tennis)
    • Difficulty Continuum - Definition
      Classified according to the descisions or judgements that you have to make
    • Difficulty Continuum - Simple skill
      Definition - the movement patterns remain the same and very few decisions are made
      Key Words - difficulty, hardly any judgements or decisions, same pattern of play every time
      Practical Examples - bowling (cricket), penalty shot/pass against GA and GD (netball)
    • Difficulty Continuum - Complex Skill
      Definition - the movement patterns change due to the decisions of the performer
      Key Words - difficulty, lots of judgements and decisions to be made, patterns may have to change
      Practical Examples - slip catch (cricket), centre pass (netball)
    • Classification of Skill - Impact on Training
      Closed Skill - practice repeatedly so it becomes muscle memory
      Open Skill - practice in a variety of situations so you can build a variety of strategies
    • Types of Feedback - Feedback Definition
      Feedback is information that is given to a performer about their performance
    • Types of Feedback - Intrinsic
      You know how well you did because of what it felt like
      Works best for experienced performers because they can judge wether or not they have performed well
      e.g. diver diving off the blocks feeling legs aren't straight
    • Types of Feedback - Extrinsic
      Someone else tells or shows you what happened and how to improve
      Suited to beginners as they don't have the knowledge to accurately assess their own performance
      e.g. a hockey player sees the ball going into the net/a coach telling a gymnast to straighten their legs
    • Types of Feedback - Knowledge of Performance
      Information about how well the movement was executed
      Can be intrinsic or extrinsic
      Works well for experienced performers as fine tuning for existing skills
      e.g. changing the angle of a cricket bat to hit the ball in a different direction
    • Types of Feedback - Knowledge of Result
      Type of terminal feedback that gives information about the end result
      Always intrinsic and can include data
      Useful for experienced performers as they need to be told wether or not they achieved the right result
      e.g. score at the end of a football match, javelin throwing distance, jump height/distance, race time
    • Types of Feedback - Positive
      Focuses on what the performer did well
      Good for beginners as it helps them remember which parts of the movement they should repeat
      e.g. coach saying well done for a good pass in netball
    • Types of Feedback - Negative
      Focuses on what the performer didn't do well and could improve
      Useful for experienced performers as it provides them with information that they can use to fine tune their performance and on which to base goals
      Avoid with beginners too much as it lowers their confidence
      e.g. coach saying forehand grip is wrong in tennis