Optimising Performance - achieve more in a shorter space of time/improve focus in training/improve your skills, fitness and tactics
Ensuring Exercise Adherence - commitment to exercise/encouragement to take up a new activity/increased motivation
Control Anxiety - reduce stress of improvement as you have a focus which is realistic/increase pride and satisfaction when goal is achieved
SMART Principle of Goal Setting
Specific - clear goal, not a vague idea or desire to improve, consider the sport and skill you want to improve
Measurable - startingstandard (baseline test) to measure progress against
Achievable - keep performers motivated with realistic targets so that goals can be reached
Recorded - write down the measurement on a regular basis to monitor and track progress
Timed - clear amount of time to add focus achieved through short and long term goals (planned and progressive)
Visual Guidance
Description - using visual aids such as demonstration or videos to show an ideal picture of a skill
Advantages - good for beginners, easier to remember movement, quick and effective
Disadvantages - could teach incorrect movementpattern, difficult to get the feel sense of a skill, may be too complicated for effective understanding
Practical Example - coach demonstrating a set shot in basketball
Verbal Guidance
Description - using words to describe action and explain how to perform the movement
Advantages - immediate, fine tuning, motivating
Disadvantages - wrong information, misunderstanding/confusion, cannot easily create a mentalpicture
Practical Example - a teacher telling a pupil to watch the ball when receiving a pass in rugby
Manual Guidance Description
Physical support by a coach for performer to feel the movement needed
Mechanical Guidance Description
Using equipment to support and guide the performer
Manual and Mechanical Advantages and Disadvantages
Advantages - reduces fear factor, safer, raises confidence, gives feel of movement
Disadvantages - unrealistic feeling of movement, over reliant on support, dangerous if not supported correctly
Physical Restriction and Forced Response
Physical Restriction - keeping someone in a secured position to decrease chances of injury such as supporting a gymnast over a vault
Forced Response - moving someone through a particular pattern such as a golfers arms through the movement of a swing
Environmental Continuum - Definition
Classified according to changes in the patterns or pace of the skill performed (weather/surroundings/terrain/opposition/crowd)
Environmental Continuum - Closed Skill
Definition - the movement patterns are the same every time and the environment they are performed in remains the same
Key Words - not affected by the environment, you have a lot of control, predictable for the performer, self-paced by the performer, follow a set pattern, few decisions, definite beginning and end
Practical Examples - free throw (basketball), kick off (football)
Environmental Continuum - Open Skill
Definition - the movement patterns have to change in order to suit a changing environment
Key Words - affected by the environment, small amount of control, not predictable, externally paced, more decisions to be made
Practical Examples - lay up (basketball), cross into the box (football), receiving a serve (tennis)
Difficulty Continuum - Definition
Classified according to the descisions or judgements that you have to make
Difficulty Continuum - Simple skill
Definition - the movement patterns remain the same and very few decisions are made
Key Words - difficulty, hardly any judgements or decisions, same pattern of play every time
Practical Examples - bowling (cricket), penalty shot/pass against GA and GD (netball)
Difficulty Continuum - Complex Skill
Definition - the movement patterns change due to the decisions of the performer
Key Words - difficulty, lots of judgements and decisions to be made, patterns may have to change
Practical Examples - slip catch (cricket), centre pass (netball)
Classification of Skill - Impact on Training
Closed Skill - practice repeatedly so it becomes musclememory
Open Skill - practice in a variety of situations so you can build a variety of strategies
Types of Feedback - Feedback Definition
Feedback is information that is given to a performer about their performance
Types of Feedback - Intrinsic
You know how well you did because of what it felt like
Works best for experienced performers because they can judge wether or not they have performed well
e.g. diver diving off the blocks feeling legs aren't straight
Types of Feedback - Extrinsic
Someone else tells or shows you what happened and how to improve
Suited to beginners as they don't have the knowledge to accurately assess their own performance
e.g. a hockey player sees the ball going into the net/a coach telling a gymnast to straighten their legs
Types of Feedback - Knowledge of Performance
Information about how well the movement was executed
Can be intrinsic or extrinsic
Works well for experienced performers as finetuning for existing skills
e.g. changing the angle of a cricket bat to hit the ball in a different direction
Types of Feedback - Knowledge of Result
Type of terminal feedback that gives information about the end result
Always intrinsic and can include data
Useful for experienced performers as they need to be told wether or not they achieved the right result
e.g. score at the end of a football match, javelin throwing distance, jump height/distance, race time
Types of Feedback - Positive
Focuses on what the performer did well
Good for beginners as it helps them remember which parts of the movement they should repeat
e.g. coach saying welldone for a good pass in netball
Types of Feedback - Negative
Focuses on what the performer didn't do well and could improve
Useful for experienced performers as it provides them with information that they can use to finetune their performance and on which to base goals
Avoid with beginners too much as it lowers their confidence
e.g. coach saying forehand grip is wrong in tennis