a learned action or behaviour with the intention of brining about pre-determined results with maximum certainty and minimum outlay of time and energy.
ability -
an inherited, stable trait that determines an individual's potential to learn or acquire a skill.
trait -
distinguishing qualities or characteristics belonging to a person.
basic skill-
requires less concentration and coordination to perform : throwing and catching.
complex skill -
takes longer to learn because they involve a high level of coordination and concentration : pole vault and discus
open skill -
affected by the environment where the performer must react and adjust to a changing situation : dribble and rugby tackle
closed skill -
not affected by the environment or the performers within it : dive, hitting a golf ball
self paced skill -
started when the performer decides to start them, they control speed, rate or pace : javelin, vault, corner
externally paced skill -
started in response to an external factor, speed, rate or pace is controlled by opponent or environment : rugby tackle, returning a serve
gross movement skill -
involve large muscle groups to perform big, strong, powerful movements, involves arms, legs, feet or entire body : triple jump, tackle in rugby, swimming
fine movement skill -
small and precise movements that require high levels of accuracy and coordination, involves a small groups of muscles : spin bowl, throwing a dart, catching a ball
goals -
performance goals: personal standards to be achieved.
outcome goals: goals that focus on the end result, on winning.
SMART targets -
Specific: to the demands of the sport, muscles or movements used.
Measurable: whether target has been met.
Accepted: by performer, others involved in training and competition.
Realistic: possible to complete and attain.
Time-bound: covers a set period of time, performer knows if target is achieved.
information processing -
input : sight, sound, touch, intuition.
decision-making : selected data is analysed and an appropriate response is selected.
output : decision is acted on.
feedback : intrinsic, kinaesthetic and extrinsic.
input
sight, sound, touch and intuition.
the performer will receive lots of information from their senses, so they have to have selective attention.
2. decision-making
selected data is analysed and an appropriate response is selected.
short term memory can store about 7 pieces of info for up to 60 seconds.
if rehearsed it can be stored in the performer's long term memory, if not it is lost, long term memory has unlimited capacity.
3. output
decision is acted on
information is sent from the performer's brain to the working muscles to carry out the required response.
4. feedback
intrinsic feedback - received from the performer themselves, from thoughts or emotions.
kinaesthetic feedback - received by receptors in the muscles.
extrinsic feedback - received from outside the performer. (coach, spectators, video replay)
visual guidance -
presented in a form you can see. demonstration, video, chart.
useful for all levels.
vision is your most dominant sense.
see what is required.
specific.
copy what you see.
must be good quality
could be to complex to demo
not effective if not paying attention
verbal guidance -
describes how
highlight key techniques
share basic info
questioning can make performer think
information overload
boring
arenas are noisy
complex things are often hard to explain
manual guidance -
physically moving performer into correct position
good for beginners
develop correct feel
movement can feel different compared to doing it without assistance
may not think they are actually doing it
mechanical guidance -
objects/aids used to assist coach
safe
build confidence
gain feel without fear
expensive
might completely rely on the aid
positive feedback -
what was correct or good about the performance
motivates, feel successful aspect to performance
can emphasise positive aspect too highly and suggest an overall better performance
negative feedback -
what was incorrect or bad
allows improvements
prioritise specific skills to work on
coach can provide guidance
can be demoralising
performer may struggle to know how to respond
knowledge of results -
placing or timing
quick measure of success
demotivating for other performers in situations where there can only be one winner
knowledge of performance -
about their performance generally and about technique more specifically
very detailed
focus on one or two aspects
challenging to break a performance down in order to provide detailed feedback
extrinsic feedback -
outside themselves, coach
gain full picture of performance
coaches can be made aware
can be difficult to get the advice and help of a qualified coach
intrinsic feedback -
from within
make immediate adjustments
requires high level of knowledge about the particular activity to identify precisely what needs to be done to improve
arousal -
physical (physiological) and mental (psychological) state of alertness/readiness, varying from deep sleep to intense excitement or alertness.
the inverted-'U' theory
at any one moment in time a person is on a continuum from very aroused to very low arousal.
an optimal performance occurs when a performer reaches an optimal level of arousal. you are more likely to perform at your best when you are in the best possible physical and mental state.
linking skills to optimal levels of arousal -
gross movement - require higher levels of arousal. the mind and body need to be very alert to ensure that the strength, endurance and speed required to perform gross skills are available.
fine movement - require lower levels of arousal. the mind and body need to be calm to ensure that the coordination and concentration required to perform the small, precise movements are present.
managing arousal -
It is important to be able to control levels of arousal to ensure it is as close to the optimal level as possible.
deep breathing
mental rehearsal, visualisation and imagery
positive self talk
Deep breathing -
When people are very aroused their breathing can become rapid and erratic.
taking slow deep breaths can help calm breathing and return it to its regular rhythm
slower deeper breathing increases the supply of oxygen to the brain, helping to limit arousal caused by anxiety and stress
Mental rehearsal, visualisation and imagery -
cognitive techniques
helps the performer relax and focus so they don’t become too aroused.
mental rehearsal - rehearsing a successful performance in your mind
visualisation- imagining a positive outcome; standing on the podium
calming the nerves immediately before performance of a skill is attempted
Positive self talk -
Cognitive technique
turning each negative thought into a far more positive thought
reduces arousal caused by anxiety and stress and puts a person in a far more positive frame of mind
Direct aggression -
Aimed directly at other players or participants and involves physical contact
as long as the act is within the rules of the game then it can be used to improve performance and to be successful
rugby tackle, punch in boxing
Indirect aggression -
No physical contact
taken out on an object in order to gain an advantage
hitting a tennis ball or shuttlecock very hard to win a point
bowling a fast bouncer to intimidate the batsman
Introverts -
Quiet, shy, passive and reserved and usually prefer taking part in individual sports.
thoughtful and enjoy being on there own
sports they take part in require high levels of concentration and precision making use of fine movements where low levels of arousal is required
Extroverts -
Sociable, active, talkative, outgoing
usually prefer team sports
enjoy interacting with others, high levels of enthusiasm, prone to boredom if they are isolated or by themselves
fast pace, gross movement skills are required and the levels of concentration might be quite low
Intrinsic motivation -
Drive that comes from within
success gives them a sense of personal pride, accomplishment or satisfaction