Learning

Cards (61)

  • Unconditioned Stimulus (US)

    A stimulus that naturally elicits an unconditioned response, such as a loud noise.
  • Unconditioned Response (UR)

    A natural response to an unconditioned stimulus, such as fear or increased heart rate.
  • Neutral Stimulus (NS)

    A stimulus that initially does not elicit a response, but becomes associated with the unconditioned stimulus through classical conditioning.
  • Conditioned Stimulus (CS)
    A stimulus that originally had no meaning, but becomes associated with the unconditioned stimulus and elicits a conditioned response.
  • Pavlov's 1927 Experiment

    A study by Ivan Pavlov demonstrating classical conditioning, where dogs were fed and salivated in response to the food.
  • Unconditioned Stimulus (US)

    Food (meat extract) presented to the dogs.
  • Unconditioned Response (UR)

    Salivation, a natural response to the food.
  • Neutral Stimulus (NS)

    A bell ringing, initially without a response.
  • Conditioned Stimulus (CS)
    The bell, associated with the food through classical conditioning.
  • Unconditioned Stimulus (US)

    A loud noise (a mean-looking rat) presented to Albert.
  • Unconditioned Response (UR)

    Albert's startle response to the loud noise (flinching).
  • Neutral Stimulus (NS)

    A soft, white rat, initially without a response.
  • Conditioned Stimulus (CS)
    The white rat, associated with the loud noise through classical conditioning.
  • Operant Conditioning
    A type of learning where behavior is modified by its consequences, such as rewards or punishments.
  • Positive Reinforcement
    Adds a stimulus (reward) to increase the behavior.
  • Negative Reinforcement
    Removes an unpleasant stimulus to increase the behavior.
  • Punishment
    Adds a stimulus (penalty) to decrease the behavior.
  • Extinction
    Stops a stimulus (no reward) to decrease the behavior.
  • Spontaneous Recovery
    A phenomenon where a previously extinguished response or behavior reappears without deliberate practice or reinforcement.
  • Skinner Box
    A device developed by B.F. Skinner to study operant conditioning and learning through rewards and punishments.
  • Food Dispenser

    A mechanism that provides rewards (food pellets) to the subject for desired behaviors.
  • Response Lever
    A device allowing the subject to make a response (e.g., pressing a lever).
  • Punishment
    A consequence that follows an undesired behavior, aimed at reducing or eliminating the behavior.
  • Extinction
    Punishment can lead to the extinction of the unwanted behavior, as the individual learns that the behavior is no longer reinforced.
  • Continuous Reinforcement
    A reinforcement schedule where a reward is provided every time a behavior is performed.
  • Partial Reinforcement
    A reinforcement schedule where a reward is provided only some of the time.
  • Fixed-Ratio Reinforcement
    A reinforcement schedule where a reward is provided after a fixed number of behaviors.
  • Variable-Ratio Reinforcement
    A reinforcement schedule where a reward is provided after a random or unpredictable number of behaviors.
  • Behavior Modification
    A systematic approach to changing maladaptive or undesirable behaviors through operant conditioning principles.
  • Shaping
    A technique used to teach complex behaviors by gradually building them up through a series of approximations.
  • Lovaas Therapy
    A form of applied behavior analysis (ABA) therapy developed by Dr. Ivar Lovaas, focused on teaching individuals with autism and other developmental disabilities to perform complex skills.
  • Fixed-Ratio Scheduling
    A reinforcement schedule where a reward is provided after a fixed number of responses.
  • Variable-Ratio Scheduling
    A reinforcement schedule where a reward is provided after an unpredictable or random number of responses.
  • Fixed-Interval Scheduling
    A reinforcement schedule where a reward is provided after a fixed time interval has elapsed.
  • Variable-Interval Scheduling
    A reinforcement schedule where a reward is provided after a random or unpredictable time interval has elapsed.
  • Intrinsic Motivation
    The motivation to engage in an activity or behavior because it is inherently enjoyable, interesting, or fulfilling.
  • Social Learning Theory
    A theory that proposes that people learn new behaviors by observing and imitating the behaviors of others.
  • Modeling
    The process by which an individual observes and imitates the behavior of another person, known as the model.
  • Observation
    The act of noticing and recording or paying attention to an event, phenomenon, or situation.
  • Imitation
    The act of copying or reproducing a behavior, attitude, or performance observed in another person or model.