Gambling Addiction - Learning Theory

    Cards (10)

    • gambling; operant conditioning
      physiological rewards - adrenaline rush, increased dopamine
      psychological rewards - the ‘near miss’
      social rewards - peer praise
      financial rewards - experiencing a win
    • the ‘big win’ hypothesis
      many pathological gamblers report having a ‘big win’ early in their gambling career or an early prolonged winning streak
      they continue to gamble due to a desire to repeat that early peak experience (aasve, 2003)
    • the ‘near miss’
      gambling can provide reinforcement even in the absence of a win
      near misses create a brief period of excitement/thrill that encourage further gambling (reid, 1986)
    • partial reinforcement
      the behaviour is only sometimes reinforced (after a predictable (fixed) or unpredictable (variable) - number of responses/period of time)
    • variable reinforcement
      a type of partial reinforcement, where a proportion of responses are rewarded, after an unpredictable number of responses or time interval
    • research support - partial reinforcement
      horsley et al (2012) subjected high and low frequency gamblers to partial or continuous reinforcement
      after partial reinforcement, high-frequency gamblers continued to respond on gambling stimulation for longer compared to low-frequency gamblers
    • research support - operant conditioning
      parke and griffiths (2004) supported the idea that gambling is reinforcing due to the money, thrill and excitement
      also said ‘near misses’ often experienced by gamblers;
      give the gambler the impression they are close to winning and confirm their strategy
    • ao3 - learning theory cannot explain all forms of gambling
      some forms of gambling have short-time period between the behaviour and the consequence, whereas other have a much longer period between bet and outcome
      have less to do with chance and simple conditioning and more to do with the skill of the individual
    • ao3 - learning theory fails to explain why only some people become addicted
      although many people gamble at some time in their lives and experience reinforcements associated, relatively few become addicts
    • ao3 - learning theory is reductionist
      griffiths and delfabbro (2001) reviewed literature on gambling addiction - found that any single explanation was insufficient and an integrated theory of learning, biology and the role of the environment should be developed
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