space and sound

Cards (21)

  • Physiology
    The study of the normal function of living organisms and their component parts
  • Physical stimulus
    A stimulus that is physical in nature, such as sound or light
  • Stimulus for sound
    1. Vibration of air molecules
    2. Cause neighbouring air molecules to vibrate (ripple effect)
    3. Entire experience of music, speech etc. is just vibration of air molecules
  • Pure tones
    Described by 2 aspects of sound: frequency and amplitude
  • Frequency
    The rate of air pressure modulation, number of cycles in a second
  • Pitch
    Related to the frequency of sound, high or low
  • Amplitude
    Changes in sound pressure level
  • Loudness
    Related to the amplitude of sound
  • Transduction
    1. Air pushes on eardrum (or tympanic membrane)
    2. Connected to 3 little bones (maleus, incus, stapes), which act as amplifier, increasing pressure on cochlea
    3. Shake cochlea
  • Cochlea
    • Fluid filled membrane with hair cells inside
    • If fluid moves, certain hair cells bash against tectorial membrane (solid cell layer in center of cochlea)
    • Bending of hair cells is the method of transduction
    • Causes action potential
  • Frequency coding in cochlea
    1. Different frequencies of air pressure bash different hair cells depending on their location
    2. Different areas code for pure tone (sine wave)
    3. High frequencies activate beginning (don't hit hair cells at the end)
    4. Low frequencies activate end (hit hair cells at the end)
  • Organ of Corti
    Where hair cells are hit
  • Cochlear implant
    Stimulates auditory nerve where the hair cell would have been, as hair cells don't regenerate (hearing loss)
  • Audition wears out with old age because it's a mechanical system
  • Many animals have much better auditory systems than humans
  • Moles
    Good hearing with low frequencies because that's the sound that travels underground
  • Dolphins
    Good hearing for high frequencies because that's the sound they make when they communicate
  • Auditory gestalts
    Complex sounds made up of several different frequencies from several different sources
  • Stream segregation
    1. Spectral separation
    2. Temporal separation
    3. Temporal onsets and offsets
    4. Spatial separation
    5. Temporal modulations
  • Stream grouping
    1. Similarity: pitch
    2. Proximity timing: frequencies that are close together are grouped together
    3. Temporal proximity: sounds close together in time typically come from same object
    4. Good continuation: when sound with large amplitude played over another sound, we presume it goes on behind louder sound
    5. Common fate: timbre (how fast onset and offset of sound is, speed of attack and speed of decay, trajectory or progression of sound)
  • We can only attend to one stream at a time (hear different song every time if you pay attention to a different stream)