pe gcse chapter 4

Subdecks (2)

Cards (39)

  • SMART
    Specific
    Measurable
    Accepted
    Realistic
    Time bound
  • introvert
    shy and quiet
    Enjoy being alone
    individual sports
    sports with low arousal and fine skills
  • extrovert
    sociable and talkative
    team sports
    sports at a fast pace, high arousal, gross skills
  • definition of motivation
    drive to succeed or want to achieve something
  • definition of aggression
    a deliberate intent to harm or injure another person which can be physical or mental
  • direct aggression
    physical contact with others
  • indirect aggression
    doesn’t involve physical contact
    aggression taken out on an object
  • definition of arousal
    physical and mental state of readiness varying from deep sleep to intense alertness
  • stress management techniques
    deep breathing
    mental rehearsal / visualisation
    positive self talk
  • definition of a skill
    a learned action with the intention of bringing our pre determined results
  • what’s a closed skill
    a skill which isn’t affected by the environment or performers within it. Done the same way each time
  • what an open skill
    a skill which is performed in a certain way to deal with a changing or unstable environment
  • externally paced skill 

    skill that’s started because of an external factor. speed or rate if the game is controlled by external factors
  • self paced skill 

    skill is started when the performer decides
  • basic skill
    require less concentration and coordination such as throwing and striking
  • complex skill
    take longer to learn and require high levels of concentration and coordination
  • gross movement
    using large muscle groups to perform big, powerful, strong movements
  • fine movement
    small and precise showing high levels of accuracy and coordination
  • definition of ability
    Inherited stable traits that determine an individuals potential to learn or acquire a skill
  • 4 guidance methods
    visual
    verbal
    manual
    mechanical
  • visual guidance
    seeing and watching something. performer can see where to improve
    however sone skills may be too complex
  • verbal guidance
    hearing from your coach.
    quickly shares information and questions can make performers think.
    However may get information overload
  • manual guidance
    physically assisted by your coach. Useful for beginners as it allowed them to get correct feel.
  • mechanical guidance
    using objects. Good for potentially dangerous skills, build confidence.
    However equipment may be expensive and doesn’t replicate a game