EMPOTECH

Subdecks (3)

Cards (117)

  • Information and Communication Technology (ICT)
    - It refers to the use of communication technology such as laptop, smart phones, tablet, telephone, internet and etc. to send, save, and edit information.
  • ICT in the Philippines - The Philippines is the fastest growing app market in Southeast Asia and the highest digital population in the world.The top online activities are social media, videos, online mobile games, location-based search and online shopping.
  • World Wide Web- It is also known as WWW or W3 introduced by Tim Berners-Lee. It consists of different pages that are formatted in a markup language called HTML (Hypertext Markup Language) and linked to each other which contain text, graphics, multimedia files, hyperlinks, etc.
  • Web 1.0 (Static Web Page)- The first development of World Wide Web where web pages are static. It also known as flat or stationary page and it cannot be manipulated by users.
  • Web 2.0 (Dynamic Web Page)- It is a dynamic web page where users can interact with page like creating a user account, posting comments, uploading files and images, and others.
  • Folksonomy - users can classify and arrange information by adding a tag or label.
  • Rich User Experience - users can have high interaction with the content of the page and can achieve level of expertise.
  • User Participation - user can put content on their own in web page like comment, evaluation, and etc.
  • Long Tail - A site that offers services and brings individuals and businesses into selling different goods and commodities such as shopping sites like OLX, Lazada, Shopee, Zalora, and others.
  • Software as a service - users can subscribe to a software when they need it instead of purchasing them.
  • Mass Participation - sharing of diverse information through universal web access.
  • Web 3.0 (The Semantic Web)
    A new paradigm in web interaction extension of led by World Wide Web Consortium (W3C) where it provides framework that allows data to be shared and reuse.
  • Convergence - it refers to fusing of technological advancement to work on a similar task.
  • Social Media - an application and website where user can communicate, create and share content, and participate in online communities.
    1. Social Network - A website where people come together to share information.Examples: Twitter, Instagram, Facebook
  • Social News - A website where user can post stories and are ranked based on the popularity through voting.
    Examples: Digg, Reddit, Propeller, Slashdot, Fark
  • Bookmarking Sites - A website that allowsyou to share and store internet bookmarks, articles, posts, blogs, images and others.Examples: Pinterest, StumbleUpon, Dribble
  • Media Sharing - A website that allows youto share and store multimedia files such as video, photos and music.Examples: Instagram, YouTube, Flickr
  • Microblogging a website that allows you to broadcast short message.Examples: Twitter, Tumblr, Meetme
  • Blogs and Forums - a discussion website that allows user to ask questions and comments on a journal posted by an individual or group.Examples: Wordpress, Blogger
  • Mobile Technologies - a technology used in cellular and other devices such netbook, laptop, tablet, smartphones and etc.
  • Assistive Media - A platform that assist people with disability. It will guide the individual like a blind person by using an audio recording.
  • Cyberbullying- It happens when someone intentionally abused, harass, and mistreated by other person using electronic communication.
  • Identity Theft
    - It is a crime of stealing personal information for the purpose of assuming that person's name or identity to make any form of transactions.
  • Cyber Stalking
    - A criminal where electronic communication is used to stalk or harass individual or group.
  • Sexting
    - The act of sending sexually explicit text messages, images, and videos.
  • Trojan Horse - a malicious program that disguised as legitimate program that user will accept and use but take control of your computer.
  • Virus - a malicious program that replicate itself by copying itself to another program.
  • Worm - malicious program that copy's itself and spreads to other computers.
  • Spyware - A malicious program that gathers information from victim's computer and send it back to the hacker
  • Adware - An unwanted advertisement that will pop-up several times on victim's computer then behave abnormally and tedious to close them.
  • Keylogger - A program that runs in the background and steals user credentials and confidential information and send back to hack by recording every keystroke that a user makes on their computer or device
  • Botnet - A collection of infected internet connected devices such as PC and mobile phone that are controlled by a common type of malware.
  • Rootkit - A software tools used by hackers to gain control over a computer on a network without being exposed.
  • Ransomware - A ransom virus that block the user from accessing the programs or files and demands to pay the ransom through online method for the removal of the virus.
  • Spam - Also known as junk email or unwanted email send by advertiser or bot. It can be used to send malware.
  • Phishing - A cyberattack method using deceptive emails and websites to acquiring sensitive personal information.
  • Cybercrime - A crime in which computer is used as object and tool in committing a crime such hacking, phishing, spamming, child pornography, libel, hate crimes, identity thief and others.
  • Cybercrime Law - A law that deals with all forms of cybercrime.
  • Netiquette - It is a word that came from the two words "net" and "etiquette". It is an etiquette applied online that shows proper manners and behavior.