Field craft

Cards (20)

  • Ambushes Definition
    An ambush is a surprise attack, by a force laying in wait, upon a moving or temporarily halted enemy
  • Types of Ambush
    • Deliberate: This is when the task of doing an ambush is given well in advance, allowing sufficient time for planning and preparation
    • Immediate: An immediate ambush is in response to “hot” information, or conducted as a contact drill, with little to no time for preparation and planning
  • Ambush Sites
    • Known enemy routes
    • Administration areas and supply/water points
    • Places where vegetational changes occur e.g. the edge of a forest
    • Approaches to own bases and defensive position, and the withdrawal route from own ambush sights to catch enemy in follow up
  • Principles of ambushing
    • Good intelligence
    • Thoroughly planning and preparation
    • Security
    • Concealment
    • Good Control
    • Discipline
  • Good intelligence
    • Ambushes should only be set when there is a good chance of contact with enemy based on good intelligence
  • Thoroughly planning and preparation
    1. Recce must be carefully planned and thorough
    2. All the main actions of an ambush must be well rehearsed
  • Security
    • Thoughtless recce will betray the position of the ambush
    • The ambush site must be chosen to minimise the chances of being surprised
    • Those carrying out the ambush must themselves be able to meet an enemy attack if necessary
  • Concealment
    • Avoid leaving signs within the ambush area
    • Excellent camouflage is required both day and night
  • Good Control
    • All members of the ambush must know the plan in detail
    • All signals, together with the plan for springing the ambush, must be kept simple, and be thoroughly rehearsed
  • Discipline
    • The ambush will only be successful if all members are alert, make no noise and restrict all movement
    • Reaction to signals must be fast and weapons ready to fire at a moment's notice
  • Basic ambush
    • Triangular
    • T-shaped
    • Linear
  • Tasks of an ambush
    • Deny enemy patrols freedom of action
    • Harass or disrupt enemy working parties
    • Distract enemy attention as part of a deception plan
  • Formation of an ambush
    There are three parties in an ambush. The left cut-off, which will be formed of a scout and a rifleman, the right cut-off, which will be formed of a scout and a rifleman, and the killing group, which will be formed of the IC, 2IC and both gunners. The killing group must contain at least 50% of the sections firepower, hence why the gunners with the more powerful weapons are members of this group
  • Preparation (pawperso)
    • Protection
    • Ammunition
    • Weapons
    • Personal camouflage
    • Equipment
    • Radios
    • Specialist equipment
    • Orders
  • 6 section battle drills
    • Preparation (pawperso)
    • Reaction to enemy fire
    • enemy location
    • suppress the enemy
    • Attack/assault
    • Regroup/Reorg
  • Types of Fire Control Orders
    • Full - Group, Range, Indication - type of fire - rapid 30RPM deliberate 10 RPM ripple - changeable
    • Brief: indication + type of fire
    • Individual: for one person
    • Delayed - usually for ambushes, watch and shoot, on my mark etc.
  • Aid to Judging Distance
    • Bracketing (Guessing the furthest distance it could be and the shorter, then taking an average. This can be done as a group to get more accurate average (unit average))
    • Halving (figuring out the distance halfway there and then doubling it)
    • Key Ranges (Knowing the distance to one object and then working out the distance to an object near it to work out the total distance)
    • Unit average ( Bracketing as a group)
  • Objects are farther than they appear when
    • The light is bad or the sun is shining in the observers eyes
    • They are small in comparison with the surroundings
    • Looking across a valley or down a road or track
    • The observer is lying down
  • Objects appear closer when
    • The light is bright or the sun is shining behind the observer
    • They are large in comparison to their surroundings
    • There is dead ground between the object and the observer
    • They are higher up than the observer
  • Appearance Method
    • At 100m clear, in detail
    • At 200m clear in all detail, colour of skin and equipment identifiable
    • At 300m clear body outline, face colour good remain detail blurred
    • At 400m body outline clear, remaining detail blurred
    • At 500m body begins to taper, head becomes indistinct
    • At 600m body now wedge shape, no head apparent