Waves

Cards (39)

  • wave
    an oscillation that transfers energy without transmitting any matter but making the particles of the medium vibrate
  • amplitude
    the maximum displacement of the wave from its rest position
  • frequency
    number of complete waves passing a certain point per second
    measured in Hz (hertz)
  • period
    the amount of time taken for a full cycle of the wave to be completed
    measured in seconds
  • transverse waves
    oscillations are perpendicular to the energy transfer
    examples: electromagnetic spectrum, ripples in water, waves on a spring
  • longitudinal waves
    oscillations are parallel to the energy transfer
    consists of rarefactions and compressions
    examples: sounds, shock waves
  • the period is inversely proportional to the frequency
  • angle of incidence = angle of reflection
  • specular reflection
    reflection of a smooth surface such as a mirror
    the wave is reflected in a single direction
  • diffuse reflection
    reflected off a rough surface such as paper
    the normal line is different for each ray so the angle of incidence is different therefore the angle of reflection is too
    no clear reflection
  • refraction
    happens when a wave crosses a boundary between materials at a direction
    the change in direction is refraction
  • the 'level' of refraction depends on
    the density of the two materials:
    • a higher density means the wave will move through it slower
    • if it slows down, the wave will bend towards the normal line
    in the image: i = the angle of incidence; r = the angle of refraction
  • in refraction, the wavelength changes but the frequency stays the same
  • electromagnetic waves
    transverse waves
    caused by vibrations of electric and magnetic fields
    all travel the at the same speed
    travel at the speed of light ( 3x10^8 m/s) in a vacuum
  • radio waves
    made by oscillating electric and magnetic fields
    uses: television, radio, bluetooth
  • microwaves
    communication to and from satellites as microwaves can easily pass through the earth's atmosphere
    microwave ovens heat the water, which absorbs the energy and then transmits it to the food
  • infra red (electromagnetic spectrum)
    emitted by all hot objects
    a toaster releases infra red which increases the temperature of the bread
    used in electric heaters and infrared cameras as well
  • ultra violet
    used in:
    • fluorescent lights which are energy efficient
    • tanning beds
    • the sun releases UV light
    dangers: damages the surface level of cells which can cause early skin aging, blindness and cancer
  • visible light
    used in fiber optic communications - the waves are reflected off a glass filbre that they run through
  • gamma and x-rays
    danger: both ionising radiation so can cause cell mutation, damage and cancer
    medical uses - both in radiotherapy
    x-rays:
    • xrays which easily pass through soft tissue but not bone or metal so they create a 'negative' image on the other side
    gamma rays:
    • medical tracer
  • order of electromagnetic waves (increasing in frequency)
    Radio waves
    Microwaves
    Infra red
    Visible light
    Ultra violet
    X-rays
    Gamma
  • Infra red - more detail
    all objects emit and absorb infra red
    an object that is hotter than its surroundings emits more infra red then it absorbs, making it cool down
    black, matte surfaces absorb and emit more infra red then white shiny surfaces
  • black body radiation
    perfect black bodies absorb all radiation and are the best emitters of it
    as the temperature of an object increase, the intensity of each wavelength and the peak wavelength increases
  • different lenses produce different kinds of images
  • real image
    light from an object comes together to form an image on a screen
  • virtual image
    rays are diverging so the light appears to be coming from a different place
    you cannot project a virtual image onto a screen
  • convex lens - image diagram steps
    starting point = the top of the object
    1. draw a ray from the starting point through the center of the lens and out the other side
    2. draw a ray from the starting point to the lens (line is parallel to the axis of the lens), then to the primary focus
    3. (optional) draw a ray from the starting point through the focal point until you hit the lens, then continue the ray parallel to the axis
  • convex lenes
    a more curved surface makes the rays converge closer to the lens
    used in magnifying glasses
    • the object needs to be nearer the lens then the focal point is
    • it will create a virtual image
  • concave lenses
    always create virtual images
    the further away the object is, the smaller the image is
    the image is always:
    • smaller
    • the right way up
    • on the same side of the lens
  • drawing concave lens diagrams
    draw a ray through the center, from the top of the object
    draw a ray from the top of the object, parallel to the axis
    draw a dotted ray (virtual ray) from the focal point to the point where ray 2 intersects the lens
  • primary colours
    red, green, blue
  • when all the colours are mixed together, it forms white
    red refracts the least, violet refracts the most
  • white reflects all wavelengths of visible light
    black absorbs all wavelengths of visible light - we see the lack of colour
  • the colour of an opaque object depends on which wavelength of light are most strongly reflected
    eg - a red apple lightly absorbs all the other colours and most strongly reflects red
    colour is based on what wavelengths are reflected
  • seismic waves: P waves

    longitudinal
    travel through solids and liquids
    are faster than S waves
  • seismic waves: S waves

    transverse waves
    cannot pass through liquids
  • seismic waves
    both travel faster in denser materials
    in an earthquakes:
    • seismic waves detected to learn about the inner earth
    • detected using seismometers
    seismic waves gradually change speed as they travel though the earth because the density of the material gradually changes
  • ears
    ear drums: caused to vibrate because of sound
    ossicles: little bones in the ear which then vibrate
    vibrations are passed on to semicircular canals and to the cochlea
    cochlea: turns vibrations into electrical signals which allow your brain to 'hear' sound
    limited to hearing range 20Hz - 20kHz
  • ultrasound
    create frequencies above 20kHz
    are partially reflected at boundaries
    - the time taken for it to get back to the receiver measures how far away the boundary is
    they are used medical imaging (to see babies) and industrial imaging to find flaws in materials