Paper 2

Cards (54)

  • Everyday Speeds
    walking - 1.5m/s
    running - 3m/s
    cycling - 6m/s
    car - 25 m/s
    train - 55 m/s
    plane - 250 m/s
  • Speed of sound
    300 m/s
  • Work done
    Energy transferred when a force moves an object through a distance
    1J = 1Nm
  • Elastically deformed

    Affected by more than one force and returns to original shape
  • Inelastically deformed

    Affected by more than one force and does not return to original shape
  • Moment = force x perpendicular distance from line of action to the pivot
    • imagine drawing a straight line through the point and in the direction that a force hits an object
    • draw a new line from this line to the pivot at 90°
    • this is the distance needed for the equation
  • Pressure
    Force is applied at normal to all surfaces
    Pressure in a fluid is caused by collisions of particles and container
  • Up thrust is equal to the mass of liquid displaced by an object
  • On a velocity time graph, distance traveled is the area under the curve
  • Newton's first law

    A resultant force of 0 is a constant speed
  • Newton's second law

    • The larger the resultant force, the faster the object accelerates
    • Acceleration is inversely proportional to mass
    • F=ma
  • Inertia
    How easy it is to change the velocity of an object
    inertial mass = resultant force/acceleration
  • Newton's third law

    When two objects interact, the forces they exert are equal and opposite#
  • Stopping distances
    • Thinking distance - affected by speed and reaction time
    • Braking distance - affected by speed, quality of brakes, quality of tyres and grip)
    • Speed is proportional to thinking distance
    • Speed² is proportional to braking distance
  • Transverse waves oscillate perpendicular to the direction of energy transfer
  • Features of waves
    • Frequency - numbers of complete waves passing a point in a second
    • Period - amount of time it takes for a complete wave to pass a point
    • period = 1/frequency
  • Waves can be:
    absorbed - transferring energy to energy stores
    reflected
    transmissed - reflection
    • When a wave enters a new medium speed may change, this means wavelength may also be changed
    • Slower wave bends toward the normal
  • Specular reflection - like a mirror
    vs
    diffuse reflection
    • Energy can cause an electron to change levels
    • When it falls back to the original level, an electromagnetic wave is produced
    • AC causes oscillating electric and magnetic fields therefore, EM waves
    • The radio waves are absorbed by a receiver and become kinetic energy causing electrons to oscillate causing AC
  • Long waves can diffract around the Earth's curvature
    Short waves can bounce off the ionosphere
  • Microwaves are used for satellite communication as they are not affected by the atmosphere
    Infra-red radiation is used in a toaster or an electric heater
    • High frequency electromagnetic radiation is much more dangerous than low frequency
    • Sievert - radiation dose, therefore risk of harm. Takes into account: amount of radiation absorbed; how harmful the type is and the type of tissue absorbing the rays
    • Temperature is the difference between IR radiation absorbed and IR radiation emitted
    • Black is a better emitter/receiver than white. Same with matt over shiny
  • Required Practical - infra red radiation
    • Leslie cube empty on a heatproof mat
    • fill with boiling water
    • use a thermometer to measure the temperature of each face - should be equal
    • place an IR detector 10cm away from a face and record amount of IR radiation
    • Repeat for each face
  • Required Practical - IR radiation and colour
    • stick two ball bearings to two metal plates with solid candle wax
    • Face the opposite side of each plate towards a flame
    • One plate has a black face, the other is silver
    • The ball on the black face will fall first
    • During the day, more radiation is absorbed than emitted
    • Local temperatures vary but the overall temperature of the Earth's surface is mostly constant
    • A sound wave speeds up in a denser material
    • Frequency stays the same
    • due to speed = frequency x wavelength, wavelength increases with speed
  • Range of human hearing
    20Hz to 20KHz
  • Ultra sound
    partial reflection - some waves are returned upon hitting a change of medium
  • Seismic waves
    • P-wave - longitudinal -> faster in solid than liquid
    • S-wave - transverse -> cannot travel through fluids
    • P faster than S
    • Seismic waves tend to have gradually curved paths, but a kink is produced at a barrier
    • Therefore Earth's structure can be predicted
  • Magnetic Fields
    Field lines go from North to South
  • Magnetic field around a current carrying wire
    Right hand grip/screw rule
    • thumb in direction of current
    • Curve fingers
    • direction finger is the direction of magnetic field
  • Solenoid
    • coil of wire
    • uniform field within the coil
  • Motor effect
    Left hand rule
    • thumb - force
    • first finger - magnetic field direction
    • second finger - current direction
  • Using the motor effect
    • the direction of the motor can be changed by either swapping positive and negative or north and south
    • A speaker uses this. Alternating current reflecting the frequency of the sound
  • Generator effect
    alternators
    • slip rings
    • brushes
    • alternating current direction swaps each half turn
    dynamo
    • split-ring commutator
    • generates direct current
  • More coils in a transformer equals more potential difference
  • Life cycle of a star
    Nebula
    v
    Protostar
    v
    Main sequence star -> Red giant -> white dwarf -> black dwarf
    v
    Red super giant
    v
    Supernova -> black hole
    v
    Neutron star