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VR articles mentioned
Articles VR names
26 cards
Cards (45)
Slater
Presence
Billinghurst
research on
AR
is needed
Skarbez
discontinuity
VR
continuum
Fox
hardware
of
VR
and VR in society
Ahn
animal embodiement
Lanier
Apple's headset
Pan
antibiotic
demands
Li
student learning via
immersion
Zhao
IVR for second
language
learning
Lindner
VR exposure therapy
Kim
digital agents need
body
Heyselaar
human-like avatar over computer avatar
Onderdijk
concert-experiences
Peeters
ecological
and experimental are orthogonal
psycholinguistics
priming
Heyselaar + Peeters
restricted
VS
unrestricted
predictions
Mirault
ungrammatical
transitions
Twitterbots article
innovative
approaches to
storytelling
Panziola
VR
increasing intention
to read further
Kim + Lee
How VR enhances art
experience
See all 45 cards