A push or pull that acts on an object due to its interaction with another object
measured in newtons
are vector quantities
Contact forces
Objects are physically touching
e.g friction, air resistance, tension and normal contact force (when equal and opposite forces are applied)
Non-contact forces
Don’t require objects to be touching and can act through empty space
e.g gravitational, magnetic and electrostatic
scalars
Only have magnitude (size)
Measured with numerical value
e.g speed, distance, mass, temperature and time
Vectors
Have both magnitude and direction
e.g velocity, displacement, acceleration, force and momentum
Free body diagrams
Show all forces acting on an object
drawn with force arrows representing all the forces
can see magnitude form length of arrows
can see direction from direction of arrows
Resultant force
Overall force on an object
if no resultant force the object is at equilibrium
Deformed
When a object changes shape
inelastic (plastic) = stays deformed
elastic = returns to original shape
Extension
-Increase in length of a spring when it’s stretched
-measure how springs length changes as we add downwards force
natural length - stretched length = extension
-force is directly proportional to extension
-extension depends on spring constant
Spring constant
Tells us how many newtons needed to stretch the object by 1 meter
so higher spring constant = stiffer material
Hooke’s law
force and extension are directly proportional
but there is an elastic limit / limit of proportionality when Hooke’s law no longer applies + now inelasticly deformed
Elasticity F=ke
F = force
k = spring constant
e = extension
Elasticity Ee=1/2ke squared
Ee = elastic potential energy (J)
k = spring constant
e = extension
Moments
Rotational or turning effect of a force
M = Fd
d = perpendicular distance (
Levers
-Transmit the turning effect of a force
-if output + input force are on different sides of pivot = act in different directions
-if output + input forces are on same sides of pivot = act in same direction
-output force is generally closer to the pivot = larger force
Gears
Transmit turning effects
gears turn in opposite directions and are different sizes (gear A radius is 2x that of gear B = 2x turning effect of gear B)
Pressure
Force per unit of area
P=f÷a
Measured in pascals
Pressure in fluids
Particles move and collide with walls of containers and apply a force = increase pressure
Perpendicular force
Component of the force which is at a right angle to the surface its colliding with
(Used for pressure)
Liquid pressure
P = hpg
(h) height of column of liquid
(p) density
(g) gravitational field strength
Upthrust
Surrounding water exerts force on object in water
As the bottom is deeper it will experience a larger upwards force than the top = rusultant force upward is upthrust
Weight and upthrust
If weight is larger object will sink
If upthrust is larger object will float
Factors affwcting pressure from liquid
Depth increased = more pressure
Density increased = more pressure
Gravitational field which is 9.8N/m
Atmospheric pressure
Particles are more dense closer to earth = more collisions + force = more pressure
As well weight of all particle above push down so force is larger = more pressure
Speed
Scalar so only has magnitude e.g distance is also scalar
Velocitcy
Vector so has both direction and magnitude e.g displacment is also a vector
Speed equation
S = d÷t
Speed = distance ÷ time
Velocity equation
V = s÷t
Velocity = displacment ÷ time
Acceleration
Rate of change in velocity (how quickly something speeds up or slows down)
a= change in V ÷ t
Change in v = final - initial
Constant acceleration
If accelerates at same rate while time
2as = v² - u²
a = acceleration
S = distance
v = final velocity
u = initial velocity
Distant time graph
Gradient of line at any point = speed of object
Straight line = constant
Curved up = acceleration
Curved down = decceleration
If curved draw tangent that huts that point
Inertia
Tendency for the motion of an object to remain unchanged
So unless acted on by force objects at rest stay at rest and in motion stay in motion
Inertial mass
How difficult it is to change an objects velocity
F=ma
So large mass e.g moon has lots of inertia
Terminal velocity
When an object is falling and the velocity increases as well as air resistance until its equal to weight so there is zero resultant force so no change in velocity
Newtons 1st law
Resultant force is required to change a motion of an object
Works on both stationary and moving objects
Newtons 2nd law
If a non-zero resultant force acts on an object it will cause acceleration
And resultant force is directly proportional to acceleration
2nd law on motion
If stationary it starts to move it
If moving right it speeds it up
If moving left it slows it down
If slowly moving left it stops it
And it can change direction without changing speed = circular motion
Newtons 3rd law
When two forces interact the forces they exert are equal (magnitude) and opposite (direction)
Stopping distance
Minimum distance required to stop a vehicle in an emergancy