Forces

Cards (49)

  • force
    A push or pull that acts on an object due to its interaction with another object
    measured in newtons
    are vector quantities
  • Contact forces
    Objects are physically touching
    e.g friction, air resistance, tension and normal contact force (when equal and opposite forces are applied)
  • Non-contact forces
    Don’t require objects to be touching and can act through empty space
    e.g gravitational, magnetic and electrostatic
  • scalars
    Only have magnitude (size)
    Measured with numerical value
    e.g speed, distance, mass, temperature and time
  • Vectors
    Have both magnitude and direction
    e.g velocity, displacement, acceleration, force and momentum
  • Free body diagrams
    Show all forces acting on an object
    drawn with force arrows representing all the forces
    can see magnitude form length of arrows
    can see direction from direction of arrows
  • Resultant force
    Overall force on an object
    if no resultant force the object is at equilibrium
  • Deformed
    When a object changes shape
    inelastic (plastic) = stays deformed
    elastic = returns to original shape
  • Extension
    -Increase in length of a spring when it’s stretched
    -measure how springs length changes as we add downwards force
    natural length - stretched length = extension
    -force is directly proportional to extension
    -extension depends on spring constant
  • Spring constant
    Tells us how many newtons needed to stretch the object by 1 meter
    so higher spring constant = stiffer material
  • Hooke’s law
    force and extension are directly proportional
    but there is an elastic limit / limit of proportionality when Hooke’s law no longer applies + now inelasticly deformed
  • Elasticity F=ke
    F = force
    k = spring constant
    e = extension
  • Elasticity Ee=1/2ke squared
    Ee = elastic potential energy (J)
    k = spring constant
    e = extension
  • Moments
    Rotational or turning effect of a force
    M = Fd
    d = perpendicular distance (
  • Levers
    -Transmit the turning effect of a force
    -if output + input force are on different sides of pivot = act in different directions
    -if output + input forces are on same sides of pivot = act in same direction
    -output force is generally closer to the pivot = larger force
  • Gears
    Transmit turning effects
    gears turn in opposite directions and are different sizes (gear A radius is 2x that of gear B = 2x turning effect of gear B)
  • Pressure
    Force per unit of area
    P=f÷a
    Measured in pascals
  • Pressure in fluids

    Particles move and collide with walls of containers and apply a force = increase pressure
  • Perpendicular force
    Component of the force which is at a right angle to the surface its colliding with
    (Used for pressure)
  • Liquid pressure
    P = hpg
    (h) height of column of liquid
    (p) density
    (g) gravitational field strength
  • Upthrust
    Surrounding water exerts force on object in water
    As the bottom is deeper it will experience a larger upwards force than the top = rusultant force upward is upthrust
  • Weight and upthrust
    If weight is larger object will sink
    If upthrust is larger object will float
  • Factors affwcting pressure from liquid
    Depth increased = more pressure
    Density increased = more pressure
    Gravitational field which is 9.8N/m
  • Atmospheric pressure
    Particles are more dense closer to earth = more collisions + force = more pressure
    As well weight of all particle above push down so force is larger = more pressure
  • Speed
    Scalar so only has magnitude e.g distance is also scalar
  • Velocitcy
    Vector so has both direction and magnitude e.g displacment is also a vector
  • Speed equation
    S = d÷t
    Speed = distance ÷ time
  • Velocity equation
    V = s÷t
    Velocity = displacment ÷ time
  • Acceleration
    Rate of change in velocity (how quickly something speeds up or slows down)
    a= change in V ÷ t
    Change in v = final - initial
  • Constant acceleration
    If accelerates at same rate while time
  • 2as = v² - u²
    a = acceleration
    S = distance
    v = final velocity
    u = initial velocity
  • Distant time graph
    Gradient of line at any point = speed of object
    Straight line = constant
    Curved up = acceleration
    Curved down = decceleration
    If curved draw tangent that huts that point
  • Inertia
    Tendency for the motion of an object to remain unchanged
    So unless acted on by force objects at rest stay at rest and in motion stay in motion
  • Inertial mass
    How difficult it is to change an objects velocity
    F=ma
    So large mass e.g moon has lots of inertia
  • Terminal velocity
    When an object is falling and the velocity increases as well as air resistance until its equal to weight so there is zero resultant force so no change in velocity
  • Newtons 1st law
    Resultant force is required to change a motion of an object
    Works on both stationary and moving objects
  • Newtons 2nd law
    If a non-zero resultant force acts on an object it will cause acceleration
    And resultant force is directly proportional to acceleration
  • 2nd law on motion
    If stationary it starts to move it
    If moving right it speeds it up
    If moving left it slows it down
    If slowly moving left it stops it
    And it can change direction without changing speed = circular motion
  • Newtons 3rd law
    When two forces interact the forces they exert are equal (magnitude) and opposite (direction)
  • Stopping distance
    Minimum distance required to stop a vehicle in an emergancy
    Stopping d = thinking d + breaking d