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Cards (53)
Logic


Take
binary information
and give an
output
based on the Boolean operations
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Boolean operations


AND
OR
NOT
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Logic gates


Special circuits built into computer chips that receive
binary
data, apply operations, then output a
binary
result
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NOT gate


Takes
a single input and gives a single output, where the output is always the opposite value to the input
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NOT gate


If input is 1, output is
0
If input is 0, output is
1
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AND gate


Takes
two
inputs and gives one output, where the output is
1
only if both inputs are 1
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AND gate


If both inputs are 1, output is
1
Otherwise, output is
0
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OR gate


Takes
two
inputs and gives one output, where the output is
1
if one or more inputs are 1
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OR gate


If one or more inputs are
1
, output is
1
Otherwise, output is
0
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XOR gate


Takes
two
inputs and gives one output, where the output is
1
if exactly one input is 1
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XOR gate


If exactly one input is
1
,
output
is
1
Otherwise, output is
0
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Boolean operator symbols


NOT
A
A
AND
B
A
OR
B
A
XOR
B
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Bit


A single
binary
digit (1 or 0)
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Nibble


4
bits
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Byte


8
bits, enough to store
one
character
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Kilobyte (KB)


1000
bytes
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Megabyte
(MB)

1000
kilobytes
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Gigabyte
(GB)

1000
megabytes
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Terabyte
(TB)

1000
gigabytes
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Binary number system


Only uses the digits
0
and
1
, with place values increasing by powers of 2 from right to left
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Binary place values


128
64
32
16
8
4
2
1
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Binary shift


Moves
every bit in a
binary
number left or right a certain number of places
Left shifts
multiply
by
2
for each place
Right shifts
divide
by
2
for each place
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Hexadecimal
(hex)

Another number system that uses
16
different digits (0-9, A-F)
Each hex digit represents a
4-bit
binary number (a nibble)
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Programmers prefer
hex
over
binary
as it's shorter and easier to convert between
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ASCII


bit
character set used to represent characters in the English language, can represent
128
different characters
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Unicode


Character set that covers all
major languages
, even those that use a completely different alphabet like Greek, Russian and
Chinese
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You don't need to remember the ASCII codes for any specific characters, but if you're given the ASCII code of
one
character you should be able to work out the ASCII code for
another
character
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Bitmap images


Made up of lots of tiny
dots
called
pixels
Colour of each pixel represented by a
binary
code
Number of colours related to number of
bits
in code
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Colour depth


Number of
bits
used for each
pixel
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Image
size


Number of
pixels
in the image, given as
width
x height
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Calculating file size of an image
File size (in
bits
) =
image
size x
colour
depth (width x height x colour depth)
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There is also another type of image called a
vector
image, which is made of simple shapes and blocks of
colour
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Analogue sound


Pieces of
acoustically
changing data
Needs to be converted to
digital
data so computers can
read
and store it
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Sampling


Process of converting
analogue
to
digital
sound
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Digital sound


Represented by blocks of data that match the
shape
of the analogue signal
Quality can be improved by increasing
sample rate
and
sample resolution
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Sample rate


How many samples are taken per second, measured in
Hz
or
kHz
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Sample resolution


Number of
bits
available for each sample
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Calculating size of sound file
File size (in bits) = sample
rate
(in
Hz
) x
sample resolution
x length (in seconds)
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Increasing sample rate or
sample resolution
will
increase
the file size
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Data compression


Making file sizes smaller while trying to make the
compressed
file as true to the
original
as possible
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