properties and interrelationships of matter and energy, excluding chemical and biological changes.
Coordinate System
a mathematical method used to represent the position of points
Quantity
a physical property of a object that can be quantified by measurements
Variables
a symbol that represents a quantity
used in formulas
Unit
standard amount of a physical quantity
how it is measured
Statics
objects at rest and at equilibirum
Dynamics
study of why stuff move
started with Isaac Newton and his three laws
explains why things move the way they do using and relating the force to accelertion
Kinematics
study of how stuff move
started with Galileo
describes how things move and how to predict their movements, but does not explain the movements
Kinematic Formula when displacement is not given
Vf = Vi + at
Kinematic formula when acceleration is not given
d = (Vi + Vf / 2) t
Kinematic formula when final velocity is not given
d = Vit + 1/2at^2
Kinematic formula when time is not given
Vf^2 = Vi^2 +2ad
Distance(d)
scalar quantity that measures the interval between two locations measured along the actual path connecting them
Displacements (>d)
a vector quantity that measures the interval between two locations measured along the shortest path connecting them
Speed (v)
scalar quantity that measures the rate of motions
rate of change of position of an object over time
A) speed = distance / time
Acceleration (>a)
rate of change of velocity over time
A) a = Vf- Vi / t
Newton's Law of Universal Gravitation
any two bodies in the universe attract each other with a force that is directly proportionate to the product of the masses of two bodies and inversely proportional to the square of the distance between them.
A) F(g) = G m1 + m2 / r^2
Gravitational Constant (G)
6.67 x 10^-11 N m^2/kg^2
Projectile
an object or body thrown with an initial velocity and whose motion is influenced by the pull of gravity
Trajectory
the path of a projectile that follows through space
Gravitational Free Fall
motion of an object ventically downward with initial velocity of zero
Projectile Motion
motion of a body (the projectile) projected into the air with constant acceleration
gravity only affects vertical motion, not horizontal motion
Three Laws of Motion
founded by Isaac Newton
Newton's First Law of Motion - Law of Inertia
Newton's Second Law of Motion - Law of Acceleration
Newton's Third Law of Motion - Law of Interaction
Law of Inertia
states that a body will remain in its state of rest or in uniform motion along a straight line unless acted upon by an oustsde force
Inertia
the capacity of an objects to resist charges in motion
mass is directly proportional to inertia
force required for an object to move and stop
only objects in constant velocity and 0 velocity does not require force
Law of Acceleration
a net force acting on a body produces an acceleration which is the direction of the force
Net Force
sum of all forces acting on an object
A is directly proportional to F and inversely proportional to M
Force Formula
F = ma
Weight
measure of gravitational force
in Newton (N) units
Formula: w = mg
Mass
measure of inertia
measured in kilograms (kg)
N = 1kg * 1m/s^2
Law of Interaction
for every force, there is an equal and opposite force
these two forces are equal in magnitude and is opposite in direction
Momentum(p)
product of the mass of an object and its velocity
Linear Momentum Formula
p = mv
Impulse (Ft)
product of the force and in time during which the force acts on the body
when objects collide, the momentum is conserved
Formula: (p1 + p2)initial = (p1+=2) final
Impulse-Momentum Theory
Ft = change in p
concentration of linear momentum
Formula: (mv)final - (mv)initial
Collision
when an object in motion comes into contact with another object
linear momentum is conserved between the two objects
Formula: (p1+p2)initial = (p1+p2)final
Elastic Collision
objects involve remain separate
total kinetic energy and momentum is conserved
Inelastic Collision
the objects collide into one mass
total momentum is conserved but not total kinetic energy