PHYSICS (CETS)

Cards (127)

  • Physics
    properties and interrelationships of matter and energy, excluding chemical and biological changes.
  • Coordinate System
    a mathematical method used to represent the position of points
  • Quantity
    a physical property of a object that can be quantified by measurements
  • Variables
    a symbol that represents a quantity
    • used in formulas
  • Unit
    standard amount of a physical quantity
    • how it is measured
  • Statics
    objects at rest and at equilibirum
  • Dynamics
    study of why stuff move
    • started with Isaac Newton and his three laws
    • explains why things move the way they do using and relating the force to accelertion
  • Kinematics
    study of how stuff move
    • started with Galileo
    • describes how things move and how to predict their movements, but does not explain the movements
  • Kinematic Formula when displacement is not given
    Vf = Vi + at
  • Kinematic formula when acceleration is not given
    d = (Vi + Vf / 2) t
  • Kinematic formula when final velocity is not given
    d = Vit + 1/2at^2
  • Kinematic formula when time is not given
    Vf^2 = Vi^2 +2ad
  • Distance(d)
    scalar quantity that measures the interval between two locations measured along the actual path connecting them
  • Displacements (>d)

    a vector quantity that measures the interval between two locations measured along the shortest path connecting them
  • Speed (v)

    scalar quantity that measures the rate of motions
    • rate of change of position of an object over time
    A) speed = distance / time
  • Acceleration (>a)

    rate of change of velocity over time
    A) a = Vf- Vi / t
  • Newton's Law of Universal Gravitation
    any two bodies in the universe attract each other with a force that is directly proportionate to the product of the masses of two bodies and inversely proportional to the square of the distance between them.
    A) F(g) = G m1 + m2 / r^2
  • Gravitational Constant (G)
    6.67 x 10^-11 N m^2/kg^2
  • Projectile
    an object or body thrown with an initial velocity and whose motion is influenced by the pull of gravity
  • Trajectory
    the path of a projectile that follows through space
  • Gravitational Free Fall
    motion of an object ventically downward with initial velocity of zero
  • Projectile Motion
    motion of a body (the projectile) projected into the air with constant acceleration
    • gravity only affects vertical motion, not horizontal motion
  • Three Laws of Motion
    founded by Isaac Newton
    Newton's First Law of Motion - Law of Inertia
    Newton's Second Law of Motion - Law of Acceleration
    Newton's Third Law of Motion - Law of Interaction
  • Law of Inertia
    states that a body will remain in its state of rest or in uniform motion along a straight line unless acted upon by an oustsde force
  • Inertia
    the capacity of an objects to resist charges in motion
    • mass is directly proportional to inertia
    • force required for an object to move and stop
    • only objects in constant velocity and 0 velocity does not require force
  • Law of Acceleration
    a net force acting on a body produces an acceleration which is the direction of the force
  • Net Force
    sum of all forces acting on an object
    • A is directly proportional to F and inversely proportional to M
  • Force Formula
    F = ma
  • Weight
    measure of gravitational force
    • in Newton (N) units
    • Formula: w = mg
  • Mass
    measure of inertia
    • measured in kilograms (kg)
  • N = 1kg * 1m/s^2
  • Law of Interaction
    for every force, there is an equal and opposite force
    • these two forces are equal in magnitude and is opposite in direction
  • Momentum(p)

    product of the mass of an object and its velocity
  • Linear Momentum Formula
    p = mv
  • Impulse (Ft)

    product of the force and in time during which the force acts on the body
    • when objects collide, the momentum is conserved
    • Formula: (p1 + p2)initial = (p1+=2) final
  • Impulse-Momentum Theory
    Ft = change in p
    • concentration of linear momentum
    • Formula: (mv)final - (mv)initial
  • Collision
    when an object in motion comes into contact with another object
    • linear momentum is conserved between the two objects
    Formula: (p1+p2)initial = (p1+p2)final
  • Elastic Collision
    objects involve remain separate
    • total kinetic energy and momentum is conserved
  • Inelastic Collision
    the objects collide into one mass
    • total momentum is conserved but not total kinetic energy
    • Formula: m1v1 + m2v2 = (m1+m2)Vf