Social learning theory

Cards (7)

  • Assumptions-
    • development of the behaviourist approach
    • learns behaviours in a social context
    • learning occurs directly from classical and operant conditioning
  • Vicarious reinforcement-
    • reinforcement which is indirectly experienced
    • occurs through observing someone else being reinforced for a behaviour
  • Meditational processes role-
    • mental processes play a role in learning, they meditate whether a new response is needed
    • process of: attention, retention, motor reproduction, motivation
    • first 2 are learning, last 2 are performance
  • Identification-
    • imitation of people you identify with
    • having a role model then ‘modelling’
    • role models are similar to the person, and have desirable quality of height/status/attractive.
  • Bandura’s research-
    • woman beating up a bodo doll, with a child watching
    • child then left to play with the doll and repeated the behaviour that they had seen (aggressive)
    • children then behaviour more aggressive towards toys
    • Bandura and Walter’s- aggressive adult, praised/punished/no consequences, when alone 1st and 3rd showed more aggression
  • Evaluations-
    • CPS- recognises cognitive factors, classical/operant conditioning are inadequate alone
    • CPW- ignores biological factors, biological differences make learning potential, determined by environment, observational- result of mirror neuron's allowing imitations
    • S- real world application through cultural differences in behaviour and how cultural norms are transmitted through media
    • W- lab studies criticised by demand characteristics- Bodo dolls are supposed to be punched, limited application to learning of daily life
  • Social Learning Theory-
    Mediation process-
    • Occur between the stimulus and response being an internal cognitive process that influences learning
    • Attention - extent of which behaviour is noticed
    • Retention - how well it’s remembered
    • Motor reproduction - ability to perform
    • Motivation - rewards and costs weighing