Hero's Journey

Cards (28)

  • The middle class: A class of social grouping within society based on occupation and material wealth, usually comprising professional and business people and their families.
  • Literate: Able to read and write language through the written word.
  • The hero’s journey: An often repeated narrative structure which involves a central protagonist leaving the known world and undergoing challenges to achieve both spiritual and material reward and status. This journey can be both metaphorical and literal.
  • The ordinary world: The world inhabited by the protagonist before his or her journey begins, which enables readers to identify with and understand the hero, and which provides a place to compare and contrast with after the journey begins.
  • Status quo: The existing state of affairs; things as they currently are.
  • Antagonist: The opposing character within a narrative who incites both the tensions and the actions of the protagonist.
  • Buccaneer: Sea man, pirate.
  • Black Spot: A summons.
  • Miscreant: A person with no morals.
  • Keel-hauling: Punishment by tying a rope around the offender, throwing him overboard and dragging him under the ship so as to be scraped against sharp barnacles covering the keel, or bottom of the ship.
  • Boatswain: A ship's petty officer who controls the work of other seamen.
  • Coxswain: Helmsman of a ship; one who steers the ship.
  • Grog: Rum diluted with water.
  • Quartermaster: Supply officer.
  • Duplicity: Being two-faced; deceptive.
  • Pious: Devoutly religious; god-fearing.
  • Mutineers: Men who plan mutiny, or overthrow a ship's authority.
  • The Jolly Roger: The flag flown during a pirate attack.
  • Promontory: A rocky elevated area that juts out into the sea.
  • Cache: Hidden item.
  • Protagonist: The hero or main character in a narrative.
  • Antagonist: The opposing character within a narrative who incites both tensions and actions of the protagonist.
  • Resurrection: A common element in the Hero’s Journey narrative structure wherein the hero emerges from the extraordinary world, cleansed or purified, and can be considered “reborn.”
  • The ordeal: A common element in the Hero’s Journey narrative structure wherein the hero faces a moment of life-or-death crisis, faces a great fear and/or confronts a most difficult challenge, and wherein s/he might even experience “death.”
  • The extraordinary world: A world that strongly contrasts the hero’s ordinary world - often typified by adversity, ever-increasing danger, and strange or unknown peoples and settings - through which the hero’s journey must be made.
  • Ally: A character who accompanies the hero, offering support, assistance and friendship.
  • Character archetype: Categories of character, such as hero and joker, which recur across many texts with similar characteristics and role within the plot.
  • Mentor: A character - often older or more experienced - who provides training, motivation, insight or equipment necessary for a hero to undertake the upcoming journey.