12-TEACHING PSYCHOMOTOR SKILLS

Cards (54)

  • Psychomotor Skill
    A well-organized and coordinated activity requiring manual manipulation of things, movement, and language.
  • Regulatory stimuli
    External conditions that influence or regulate skill performance and to which the learner must pay attention.
  • Nonregulatory stimuli
    External conditions that do not influence skill performance.
  • Closed skill

    A skill performed under stable environmental conditions and stimuli.
  • Open skill
    A skill performed under changing environmental conditions and stimuli.
  • Motor Plan
    A general mental preconception of what movements will be required to perform a skill.
  • Fixation
    Practicing the skill in the same way each time to fix a reproducible pattern in memory.
  • Diversification
    Practicing the skill in a variety of ways so that it can be reproduced in a modified way to meet changing environments at any time.
  • Arousal
    A state of being stirred to action.
  • Intrinsic feedback
    Awareness of performance that arises from within the individual.
  • Extrinsic (augmented) feedback

    Awareness of performance that is supplied by an external source.
  • Massed practice
    Continuously repeated practice sessions with very short or no rest periods between trials.
  • Distributed practice
    Practice sessions interspersed with rest periods.
  • Attention
    The difficulty of paying attention to several essential stimuli at one time.
  • Bottleneck theory

    Proposes that our information system can handle a limited number of stimuli at a time.
  • Motor learning
    An internal process associated with practice or experiences that results in a relatively permanent change in a person's ability to perform a motor skill.
  • Motor performance
    Performing skilled actions.
  • Retention test
    Evaluation in the same environment used during a practice or therapy session to measure how well performers learn practiced tasks.
  • Transfer test
    Evaluation in a different environment than that used during a practice session to measure how well performers generalize learning to perform tasks unpracticed in a different environment.
  • Cognitive stage

    The initial phase of skill acquisition characterized by inaccuracies, slowness, and movements that appear stiff and uncoordinated.
  • Associative stage

    The phase of skill acquisition focused on fine-tuning a skill and producing the most efficient action.
  • Autonomous stage

    The stage of skill acquisition where the skill becomes automatic and second nature.
  • Autonomous / Automatic stage

    A stage where performance requires little attention and information processing, allowing the learner to perform multiple tasks simultaneously.
  • Gaining Attention
    The instructional event where a stimulus is introduced to focus the learner's attention, such as emphasizing the importance of taking vital signs like Blood Pressure (BP).
  • Informing the Learner of the Objective

    An event where the learner is informed of the objective, like emphasizing the accuracy required when taking BP.
  • Stimulating Recall of Prerequisites Information
    An event where learners recall previous skills and execute subroutines, like reviewing concepts related to BP and how to use a stethoscope.
  • Presenting the Stimulus Material
    An event involving the introduction of stimulus events, equipment, and tools in the proper sequence, such as introducing the sphygmomanometer and steps for taking BP.
  • Providing Learning Guidance
    Encouraging recall of rules and sequences, and practicing through proper prompting, like asking students to demonstrate steps in front of the class.
  • Eliciting Performance
    Involves asking learners to perform part and total skills, such as working in pairs to take each other's BP.
  • Providing Feedback
    Checking and giving constructive feedback on correctness and accuracy, ensuring immediate feedback on the performance of part and total skills.
  • Assessing the Performance
    Involves having learners submit BP readings and answers, demonstrating the total skill according to criteria.
  • Enhancing Retention and Transfer
    Assigning patients to students to practice skills, providing refresher training, and practice to enhance retention and transfer of skills.
  • Error Detection
    A process developing with motor learning, involving memory of sensory feedback to detect errors during or after actions.
  • Slow-Positioning Task

    A task where sensory feedback guides the action to its endpoint to detect errors during the action.
  • Fast-Timing Task

    A task using sensory feedback to detect errors after the action has ended.
  • Focusing on Actions Not Movements
    Emphasizing that learners focus on actions rather than individual movements, practicing tasks or actions aligned with task goals.
  • Prepractice Variables

    Factors like motivation, goal setting, intensity of practice, massed vs. distributed practice, and contextual interference influencing skill learning.
  • Practice Fixation / Diversification
    Practicing and refining the general motor pattern, with teachers arranging or supervising practice to fix sequential order of movements in memory.
  • Practice Amount Variation

    The amount of practice varying based on skill complexity, learner's motivation, and knowledge of related skills.
  • Generalizations in Skill Learning
    Key principles like using short practice sessions, distributed practice, and ensuring practice duration allows progress without forgetting.