Online Systems & Platforms

Cards (31)

  • Marketplaces - Facilitate transactions between buyers and sellers
  • Marketplaces - Facilitate transactions between buyers and sellers
  • Collaborative/Sharing Economy - Involve short-term sharing of assets and services  
  • Collaborative/Sharing Economy - Involve short-term sharing of assets and services  
  • On-Demand Service Platforms - Designed to deliver end-to-end services by a network of service providers 
  • On-Demand Service Platforms - Designed to deliver end-to-end services by a network of service providers 
  • Communications - Provide real-time communication services like voice, video, messaging
  • Communications - Provide real-time communication services like voice, video, messaging
  • Social Networks - Allow users to connect and share interests
  • Search Engines - Allow users to search for internet content
  • Utility Platforms - Attract users by providing a free, useful service
  • Maps - Provide detailed geographic information
  • Data Harvesting Platforms - Offer a service and generate data through usage
  • Data Harvesting Platforms - Offer a service and generate data through usage
  • News Aggregators - Collect and publish news and information from the web
  • Music & Video Sharing - Provide streaming and sharing of multimedia content
  • Content Crowdsourcing Platforms - Collect and share user-generated content
  • Content Crowdsourcing Platforms - Collect and share user-generated content
  • Payment Systems - Facilitate digital/cashless payments
  • App Stores - Enable search, download, and review of mobile apps
    • Technology Platforms - Provide reusable building blocks/services for developers
  • Technology Platforms - Provide reusable building blocks/services for developers
  • Computing Platforms - Enable interactions between users and developers
    • Computing Platforms - Enable interactions between users and developers
  • Content Distribution Platforms - Connect content owners and user touchpoints
  • Chicken and egg problem - Interdependency issues in attracting platform sides.
  • Fulfillment - Delivery of a good/service to the consumer.  
  • Onboarding - Process of acquiring an initial user base. 
  • Online systems - Connected to network, ready to use by other devices
  • Online platforms - Facilitate interactions between users via internet
  • online platform - Connects distinct but interdependent groups of users