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EMTECH
Online Systems & Platforms
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Created by
KRING KRANG
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Cards (31)
Marketplaces
- Facilitate transactions between buyers and sellers
Marketplaces - Facilitate transactions between
buyers
and
sellers
Collaborative
/
Sharing Economy
- Involve short-term sharing of assets and services
Collaborative/Sharing Economy - Involve short-term sharing of
assets
and
services
On-Demand
Service
Platforms
- Designed to deliver end-to-end services by a network of service providers
On-Demand Service Platforms - Designed to
deliver
end-to-end services by a network of service providers
Communications
- Provide real-time communication services like voice, video, messaging
Communications - Provide
real-time
communication services like voice, video, messaging
Social Networks
- Allow users to connect and share interests
Search Engines
- Allow users to search for internet content
Utility Platforms
- Attract users by providing a free, useful service
Maps
- Provide detailed geographic information
Data Harvesting Platforms
- Offer a service and generate data through usage
Data Harvesting Platforms - Offer a service and generate data through
usage
News Aggregators
- Collect and publish news and information from the web
Music
&
Video Sharing
- Provide streaming and sharing of multimedia content
Content Crowdsourcing Platforms - Collect and share
user-generated
content
Content
Crowdsourcing
Platforms
- Collect and share user-generated content
Payment
Systems
- Facilitate digital/cashless payments
App
Stores
- Enable search, download, and review of mobile apps
Technology
Platforms
- Provide reusable building blocks/services for developers
Technology Platforms - Provide reusable building blocks/services for
developers
Computing Platforms
- Enable interactions between users and developers
Computing Platforms - Enable interactions between
users
and
developers
Content Distribution Platforms
- Connect content owners and user touchpoints
Chicken and egg problem
- Interdependency issues in attracting platform sides.
Fulfillment
- Delivery of a good/service to the consumer.
Onboarding
- Process of acquiring an initial user base.
Online
systems
- Connected to network, ready to use by other devices
Online platforms - Facilitate interactions between
users
via internet
online
platform
- Connects distinct but interdependent groups of users