Learning- Operant Conditioning

Cards (36)

  • Operant conditioning
    A type of learning whereby the consequence of a behaviour determines the likelihood that it will be performed in the future
  • Operant conditioning proposes that someone will tend to repeat a behaviour that has a desirable consequence or that will enable it to avoid undesirable consequences
  • An individual will not repeat a behaviour that has undesirable consequences
  • Consequences in operant conditioning
    • Positive consequences strengthen the behaviour and make it likely to recur
    • Negative consequences weaken the behaviour and make it less likely to recur
  • Classical conditioning
    Involves an involuntary, reflexive process
  • Three-Phase Model of Operant Conditioning

    Relationship between behaviour, its antecedents, and its consequences
  • Three parts of the three-phase model
    • Antecedent (A)
    • The Behaviour (B)
    • The Consequence (C)
  • Antecedent (A)

    A stimulus that occurs before the behaviour
  • The Behaviour (B)

    Occurs due to the antecedent
  • The Consequence (C)

    The environmental event that occurs immediately after the behaviour
  • The antecedent (A) must be present for the relevant behaviour to occur
  • The behaviour is the voluntary action that occurs in the presence of an antecedent stimulus
  • The consequence has an effect on the occurrence of the behaviour
  • Reinforcement
    A process in which a stimulus strengthens or increases the frequency or likelihood of a response that it follows
  • Reinforcer
    Any stimulus (reward) that strengthens or increases the frequency/likelihood of a response/behaviour that follows it
  • Positive reinforcement
    The adding of a desirable consequence following a response
  • Negative reinforcement
    The removal of an unpleasant stimulus following a response
  • Schedule of reinforcement
    A program for giving reinforcement: specifically the frequency and manner in which the desired response is reinforced
  • Types of reinforcement schedules
    • Continuous schedules
    • Partial schedules
  • Continuous schedule
    • Every instance of a desired behaviour is reinforced
  • Continuous reinforcement leads to quick learning but also quick extinction
  • Partial reinforcement schedules
    • Only reinforce the desired behaviour occasionally
    • More resistant to extinction
  • Fixed schedule

    • The number of responses or amount of time between reinforcements is set and unchanging
  • Variable schedule
    • The number of responses or amount of time between reinforcements changes randomly
  • Ratio schedule
    • Occurs after a certain number of responses have been performed
  • Interval schedule
    • Involves reinforcing a behaviour after a period of time has passed
  • Ratio schedules produce higher response rates compared to interval schedules
  • Variable schedules produce more consistent behaviour than fixed schedules
  • Resistance to extinction
    How long a behaviour continues to be displayed even after it is no longer being reinforced
  • Schedules that reinforce unpredictably are more resistant to extinction
  • The variable-ratio schedule is more resistant to extinction than the fixed-ratio schedule
  • The variable-interval schedule is more resistant to extinction than the fixed-interval schedule
  • In the fixed-ratio schedule, resistance to extinction increases as the ratio increases
  • In the fixed-interval schedule, resistance to extinction increases as the interval lengthens in time
  • The variable-ratio is the schedule most resistant to extinction
  • This can help to explain addiction to gambling