Learning- Operant Conditioning

    Cards (36)

    • Operant conditioning
      A type of learning whereby the consequence of a behaviour determines the likelihood that it will be performed in the future
    • Operant conditioning proposes that someone will tend to repeat a behaviour that has a desirable consequence or that will enable it to avoid undesirable consequences
    • An individual will not repeat a behaviour that has undesirable consequences
    • Consequences in operant conditioning
      • Positive consequences strengthen the behaviour and make it likely to recur
      • Negative consequences weaken the behaviour and make it less likely to recur
    • Classical conditioning
      Involves an involuntary, reflexive process
    • Three-Phase Model of Operant Conditioning

      Relationship between behaviour, its antecedents, and its consequences
    • Three parts of the three-phase model
      • Antecedent (A)
      • The Behaviour (B)
      • The Consequence (C)
    • Antecedent (A)

      A stimulus that occurs before the behaviour
    • The Behaviour (B)

      Occurs due to the antecedent
    • The Consequence (C)

      The environmental event that occurs immediately after the behaviour
    • The antecedent (A) must be present for the relevant behaviour to occur
    • The behaviour is the voluntary action that occurs in the presence of an antecedent stimulus
    • The consequence has an effect on the occurrence of the behaviour
    • Reinforcement
      A process in which a stimulus strengthens or increases the frequency or likelihood of a response that it follows
    • Reinforcer
      Any stimulus (reward) that strengthens or increases the frequency/likelihood of a response/behaviour that follows it
    • Positive reinforcement
      The adding of a desirable consequence following a response
    • Negative reinforcement
      The removal of an unpleasant stimulus following a response
    • Schedule of reinforcement
      A program for giving reinforcement: specifically the frequency and manner in which the desired response is reinforced
    • Types of reinforcement schedules
      • Continuous schedules
      • Partial schedules
    • Continuous schedule
      • Every instance of a desired behaviour is reinforced
    • Continuous reinforcement leads to quick learning but also quick extinction
    • Partial reinforcement schedules
      • Only reinforce the desired behaviour occasionally
      • More resistant to extinction
    • Fixed schedule

      • The number of responses or amount of time between reinforcements is set and unchanging
    • Variable schedule
      • The number of responses or amount of time between reinforcements changes randomly
    • Ratio schedule
      • Occurs after a certain number of responses have been performed
    • Interval schedule
      • Involves reinforcing a behaviour after a period of time has passed
    • Ratio schedules produce higher response rates compared to interval schedules
    • Variable schedules produce more consistent behaviour than fixed schedules
    • Resistance to extinction
      How long a behaviour continues to be displayed even after it is no longer being reinforced
    • Schedules that reinforce unpredictably are more resistant to extinction
    • The variable-ratio schedule is more resistant to extinction than the fixed-ratio schedule
    • The variable-interval schedule is more resistant to extinction than the fixed-interval schedule
    • In the fixed-ratio schedule, resistance to extinction increases as the ratio increases
    • In the fixed-interval schedule, resistance to extinction increases as the interval lengthens in time
    • The variable-ratio is the schedule most resistant to extinction
    • This can help to explain addiction to gambling
    See similar decks