observations

Cards (9)

  • overt observations + AO3
    Participants know they are being observed.
    -informed consent is given - are ethical.
    -decreased validity because of increased researcher presence.
  • covert observations + AO3
    Participants don't know they are being observed.
    -lack of informed consent - unethical.
    -increased validity because of decreased researcher presence.
  • participant observations + AO3
    Researcher is actively involved - does the same as the participants.
    -detailed results, increased validity.
    -my lack objectivity as researcher is getting involved.
  • non-participant observations + AO3
    Researchers just observe, they do not actively take part.
    -increased hawthorne effect.
    -easier for researchers to observe - increased validity.
  • structured observations + AO3
    Researchers look for and record specific behaviours.
    -decreased detail, decreased validity.
    -easier for researcher to carry out (know what they're looking for).
  • unstructured observations + AO3
    Observe and make conclusions on all the behaviour they see, are not looking for specific behaviours.
    -more detail, increased validity.
    -researchers might miss some important behaviours, decreases validity.
  • observer effect/hawthorne effect
    Participants changing their behaviour because they know they are being observed.
  • getting in, going native & getting out
    -getting in: joining the group to do participant observations might be hard/a barrier e.g., joining a gang.

    -going native: once in the group the people can become too involved which can prevent objectivity.

    -getting out: leaving the group you have studied. This can be hard if bonds have been made, could cause upset and can be hard to go back to the 'normal world'.
  • application to education
    -ofsted/internal observations in school. To see what happens in the classroom.

    -Willis - participant observations to research the lads, he became part of the anti-school subculture to get rich data.

    -Ball - spent 3 years doing a participant observation to look at setting and streaming.