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SPEX201
Kinematics
L4 - Video Analysis
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Hailey Larsen
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Cards (14)
Quantitative = analysis of
measurement
/quantity of movement
Qualitative = (usually visual) analysis of the
form
/quality of the movement
Frame Rate:
Number of pictures (
frames
) per
second
(fps or Hz)
TV shows film at
25
fps
If a fast event needed to be captured clearly,
high
frame rate &
fast
shutter are needed
Fps: to see
specific
event &
orientation
For batting, see impact/when hit ball
Fast shutter: for
clear
picture
3 Components of Exposure:
Trade
off in between them
Aperture
Shutter
ISO
Need lots of
light
= best thing for all = best quality
Components of Exposure - Aperture:
Size of the
opening
in the lens
Larger aperture allows
more
light in, but
reduces
depth of field
What focused on is more
clear
, but behind is more
out
of focus
Can change across all if have enough light
Measured in
f
-stops
Components of Exposure -
Shutter
:
Opens &
closes
to expose sensor to light
Measured in
time
(s)
Also have rolling shutters,
aren’t
accurate pictures → cause image
distortion
Slower shutter,
more
light, but can cause motion
blur
Fast movements need
fast
shutter (&
lots
of light)
Fast shutter,
less
light available so need
good
light (if slow not as important)
Sunlight is
best
, indoors may need
flood
lighting
Components of Exposure - ISO:
Sensitivity
to light
Can lighten
dark
pictures, but adds
graininess
Best image quality at
low
ISO values, but need
lots
of light
Higher ISO =
more
grainy
Electronically done
Other things to consider:
Light behind person,
not
good, want it on person = backlighting?
Wide
angle lengths distort image
Resolution? Low =
not
good, makes pixels
bigger
instead of adding more
Camera Setup:
Think about
camera
settings,
movement
being filmed &
lighting
conditions to get proper
exposure
Most likely
2D
analysis, but are multiple 2D views necessary?
Camera Setup:
Camera should be
level
, lens height at
centre
of image &
perpendicular
to plane of motion
Video what interested in -
centre
thing you’re interested in
Don't want to much
empty
space → want a lot of
pixels
on things you are interested in
Perspective Error:
Decide on the main
plane
of motion
Setup camera on a tripod
perpendicular
to plane
Avoid
panning
&
tilting
if using calibration
Even when properly setup,
out
of plane is a problem
Perspective Error:
Wide lens makes near objects appear
large
(eg on phones)
Large
errors
when out of plane
Position
camera as far from subject as practically possible
Zoom in using telephoto lens
Focus
Zoom out so size of performer is
maximised
Video Calibration:
To make linear measurements you need a
calibration
object
Must be known
size
& in plane of motion
Relates pixels to
real
world units
Any camera movement
ruins
calibration
Digitising Accuracy:
Estimating joint angles can have an effect
Issue in
reliability
&
validity