L4 - Video Analysis

Cards (14)

  • Quantitative = analysis of measurement/quantity of movement
  • Qualitative = (usually visual) analysis of the form/quality of the movement
  • Frame Rate:
    • Number of pictures (frames) per second (fps or Hz)
    • TV shows film at 25 fps
    • If a fast event needed to be captured clearly, high frame rate & fast shutter are needed
    • Fps: to see specific event & orientation
    • For batting, see impact/when hit ball
    • Fast shutter: for clear picture
  • 3 Components of Exposure:
    • Trade off in between them
    1. Aperture
    2. Shutter
    3. ISO
    • Need lots of light = best thing for all = best quality
  • Components of Exposure - Aperture:
    • Size of the opening in the lens
    • Larger aperture allows more light in, but reduces depth of field
    • What focused on is more clear, but behind is more out of focus
    • Can change across all if have enough light
    • Measured in f-stops
  • Components of Exposure - Shutter:
    • Opens & closes to expose sensor to light
    • Measured in time (s)
    • Also have rolling shutters, aren’t accurate pictures → cause image distortion
    • Slower shutter, more light, but can cause motion blur
    • Fast movements need fast shutter (& lots of light)
    • Fast shutter, less light available so need good light (if slow not as important)
    • Sunlight is best, indoors may need flood lighting
  • Components of Exposure - ISO:
    • Sensitivity to light
    • Can lighten dark pictures, but adds graininess
    • Best image quality at low ISO values, but need lots of light
    • Higher ISO = more grainy
    • Electronically done
  • Other things to consider:
    • Light behind person, not good, want it on person = backlighting?
    • Wide angle lengths distort image
    • Resolution? Low = not good, makes pixels bigger instead of adding more
  • Camera Setup:
    • Think about camera settings, movement being filmed & lighting conditions to get proper exposure
    • Most likely 2D analysis, but are multiple 2D views necessary?
  • Camera Setup:
    • Camera should be level, lens height at centre of image & perpendicular to plane of motion
    • Video what interested in - centre thing you’re interested in
    • Don't want to much empty space → want a lot of pixels on things you are interested in
  • Perspective Error:
    • Decide on the main plane of motion
    • Setup camera on a tripod perpendicular to plane
    • Avoid panning & tilting if using calibration
    • Even when properly setup, out of plane is a problem
  • Perspective Error:
    • Wide lens makes near objects appear large (eg on phones)
    • Large errors when out of plane
    • Position camera as far from subject as practically possible
    • Zoom in using telephoto lens
    • Focus
    • Zoom out so size of performer is maximised
  • Video Calibration:
    • To make linear measurements you need a calibration object
    • Must be known size & in plane of motion
    • Relates pixels to real world units
    • Any camera movement ruins calibration
  • Digitising Accuracy:
    • Estimating joint angles can have an effect
    • Issue in reliability & validity