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SPEX201
Kinematics
L6 - Reference Frames & Coordinate Systems
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Hailey Larsen
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What is a Reference Frame?
A
coordinate
system that allows us to interpret
measurements
Consists of 1 axis per measurement dimension
eg video image has 2 axes (x, y)
Quadric 1 = pos x & pox y, then goes
clockwise
x =
horizontal
, y =
vertical
Axes are
perpendicular
& fixed relative to each other &
intersect
at an origin
Absolute Reference Frames:
Used to describe
landmark
(eg CoM) or segment
positions
Can describe segment
angles
Used to describe things
relative
to the
world
Eg floor, gravity
Absolute Reference Frames:
1 direction only care about progression forwards -
horizontal
(x)
Their position relative to earth, start line 0
When looking at
orientation
of body parts/segments
Origin at
proximal
end of segment we are interested in
Need to describe it to know what
angle
(180Β°) is relative too
Absolute angle for segment relative to
space
Are missing adjacent segment, other knee angle is totally different
Absolute Reference Frames:
Either know where in
space
or
relative
to each other β depends what you need to know
eg lifting would be important to do with absolute
Relative tells us what's going on with
muscles
because they cross joints
Relative Reference Frames:
Used for determining
relative
segment position (eg stance width) & joint
angles
Describes limb
orientation
/segment relative to
another
Angles normalise body
size
& absolute
location
Relative Reference Frames:
Relative goes with
joint
angle
1 segment relative to another segment
Usually
distal
segment relative to
proximal
segment
Inside angle & supplementary angle have to add to
180
Β°, have to say which is which
As flex knee, supplementary angle gets
bigger
, inside angle decreases
Inside more common for coaching (tools used); supplementary more used in
biomechanics
Positive Axis Direction:
Cross Product
x
* y = xy sin(π)
Right-Handed Coordinate System
Thumb β right β
x
1st finger β anterior β
y
2nd finger β up β
z
z adds
depth
Coordinate System Orientation:
For consistency, use conventions to define coordinate system
orientation
x-axisβ
mediolateral
(side to side)
y-axis β
anteroposterior
(forward & backwards)
z-axis β
longitudinal
(movement across many planes)
Positive directions -
right
,
anterior
,
up
Coordinate System Orientation:
x-axis
Mediolateral
side to side
In
colonel
plane
Adduction
pos for left, neg for right
Abduction
neg for left, pos for right
Positive direction =
right
Negative direction =
left
Coordinate System Orientation:
y-axis
Anteroposterior
forward & backwards
In
sagittal
plane
Flexion
pos, besides for knee
Extension
neg, besides for knee
Positive directions = forward/
flexion
Negative directions = backwards/
extension
Opposite for
knee
Coordinate System Orientation:
z-axis
Longitudinal
movement across many planes
Transverse
plane
Rotation
Positive direction =
up
Negative direction =
down
Positive Rotation Direction:
Right
Hand Rule
Thumb pointed in
positive
axis
direction
Fingers curl in
positive
rotation
direction
Put this hand on top of the right hand axes?
Exceptions to Right Hand Rule:
By convention we change some angles to help with interpretation:
Knee flexion
Knee normally
neg
; change so all
pos
Left
side ab/adduction
Abduction neg on left, pos on right; opposite for adduction; change?
Left
side int/external
rotation
Need to double check