L6 - Reference Frames & Coordinate Systems

Cards (13)

  • What is a Reference Frame?
    • A coordinate system that allows us to interpret measurements
    • Consists of 1 axis per measurement dimension
    • eg video image has 2 axes (x, y)
    • Quadric 1 = pos x & pox y, then goes clockwise
    • x = horizontal, y = vertical
    • Axes are perpendicular & fixed relative to each other & intersect at an origin
  • Absolute Reference Frames:
    • Used to describe landmark (eg CoM) or segment positions
    • Can describe segment angles
    • Used to describe things relative to the world
    • Eg floor, gravity
  • Absolute Reference Frames:
    • 1 direction only care about progression forwards - horizontal (x)
    • Their position relative to earth, start line 0
    • When looking at orientation of body parts/segments
    • Origin at proximal end of segment we are interested in
    • Need to describe it to know what angle (180Β°) is relative too
    • Absolute angle for segment relative to space
    • Are missing adjacent segment, other knee angle is totally different
  • Absolute Reference Frames:
    • Either know where in space or relative to each other β†’ depends what you need to know
    • eg lifting would be important to do with absolute
    • Relative tells us what's going on with muscles because they cross joints
  • Relative Reference Frames:
    • Used for determining relative segment position (eg stance width) & joint angles
    • Describes limb orientation/segment relative to another
    • Angles normalise body size & absolute location
  • Relative Reference Frames:
    • Relative goes with joint angle
    • 1 segment relative to another segment
    • Usually distal segment relative to proximal segment
    • Inside angle & supplementary angle have to add to 180 Β°, have to say which is which
    • As flex knee, supplementary angle gets bigger, inside angle decreases
    • Inside more common for coaching (tools used); supplementary more used in biomechanics
  • Positive Axis Direction:
    • Cross Product
    • x * y = xy sin(πœƒ)
    • Right-Handed Coordinate System
    • Thumb β†’ right β†’ x
    • 1st finger β†’ anterior β†’ y
    • 2nd finger β†’ up β†’ z
    • z adds depth
  • Coordinate System Orientation:
    • For consistency, use conventions to define coordinate system orientation
    • x-axisβ†’ mediolateral
    • (side to side)
    • y-axis β†’ anteroposterior
    • (forward & backwards)
    • z-axis β†’ longitudinal
    • (movement across many planes)
    • Positive directions - right, anterior, up
  • Coordinate System Orientation:
    • x-axis
    • Mediolateral
    • side to side
    • In colonel plane
    • Adduction
    • pos for left, neg for right
    • Abduction
    • neg for left, pos for right
    • Positive direction = right
    • Negative direction = left
  • Coordinate System Orientation:
    • y-axis
    • Anteroposterior
    • forward & backwards
    • In sagittal plane
    • Flexion
    • pos, besides for knee
    • Extension
    • neg, besides for knee
    • Positive directions = forward/flexion
    • Negative directions = backwards/extension
    • Opposite for knee
  • Coordinate System Orientation:
    • z-axis
    • Longitudinal
    • movement across many planes
    • Transverse plane
    • Rotation
    • Positive direction = up
    • Negative direction = down
  • Positive Rotation Direction:
    • Right Hand Rule
    • Thumb pointed in positive axis direction
    • Fingers curl in positive rotation direction
    • Put this hand on top of the right hand axes?
  • Exceptions to Right Hand Rule:
    • By convention we change some angles to help with interpretation:
    • Knee flexion
    • Knee normally neg; change so all pos
    • Left side ab/adduction
    • Abduction neg on left, pos on right; opposite for adduction; change?
    • Left side int/external rotation
    • Need to double check