L8 - Projectile Motion

Cards (13)

  • Why is Projectile Motion Important to Understand?
    • Flight phase in sport; CoM follows projectile motion
    • Optimising/predicting flight
  • Why is Projectile Motion Important to Understand?
    • Flight phase in sport; CoM follows projectile motion
    • Running, jumping - when you leave the ground or an object does (throwing) → want to know what body/object is doing in the air
  • Why is Projectile Motion Important to Understand?
    • Optimising/predicting flight
    • With take off speed/velocity; launch direction & angle
    • Work on aspects of technique
    • Lots of applications for this
  • Trajectory of a Projectile:
    • If we ignore air resistance, the flight of a projectile is a parabola
    • Parabola: near right & left from its apex & follows a curve path (inverted U)
    • Ascending & descending parts of trajectory are symmetrical
    • When reaches same height has same velocity just in different direction
  • Trajectory of a Projectile:
    • We know:
    • velocity apex, y = 0
    • When reaches apex vertical is 0
    • initial velocity, y = -final velocity, y
    • Important as ask how high apex, need to know initial launch & final
    • y = vertical
  • Factors Influencing Projectiles -Angle:
    • v = projectile velocity vector
    • No ideal, there is an optimal of matching with the angle
    • 𝜽 = projectile angle
    • h = projection height
  • Factors Influencing projectiles - Velocity:
    • Velocity vector has a horizontal (vx) & a vertical (vy) component
    • Describes launch
    • How much up & how much to the right
    • During flight, vy decreases (-) at a rate of 9.81 m/s every second
    • Doesn't hold same velocity the whole time
  • Factors Influencing Projectiles - Velocity:
    • vy (vertical velocity) determines the change in height & flight time
    • Affects how long in the air
    • vx (horizontal velocity) is constant & is needed to determine range
    • As ignoring air resistance
    • In terms of acceleration vy is -9.81 m/s^2; vx acceleration is ALWAYS 0
  • Factors Influencing Projectile Height:
    • Launch height affects range of projection
    • To increase range:
    • Lower launch angle with increase projection height
    • Pos = Throw from higher than landing height goes further & landing angle steeper
    • Higher launch angle with decrease projection height
    • Neg = Landing higher/throwing up onto something (eg basketball shot)
    • Trade off bw/ velocity & angle
  • Factors Influencing Projectile Height:
    • x & y independent when drop straight down bounce the same to as if have horizontal component or not (a push) - have to break vectors into their components
    • Parabola follows the centre of mass
    • High jump → launch velocity (y); & height of CoM (taller, put arms up shifts CoM up), & angle to get over the bar → centre of mass could be under bar & still get over
  • 3 Equations of Constant Acceleration:
    • Vertical acceleration = -9.81 m/s^2 → gravity
    • Horizontal acceleration = 0 m/s^2 → ALWAYS
  • 3 Equations of Constant Acceleration:
    1. vf = vi + aΔt
    2. Δ s = viΔt + 1/2aΔt^2 → horizontal ONLY
    3. vf^2 = vi^2 + 2aΔs
  • 3 Equations of Constant Acceleration:
    • Final doesn’t always mean where it lands; final can be peak height
    • Initial = launch
    • Relationship bw/ these that give equations their value
    • Depends what you have, what equation you use
    • Use only with vertical OR horizontal; 1 or other not a mix
    • Only use 1 component
    • Equation 2. only relevant for horizontal