Flight phase in sport; CoM follows projectile motion
Optimising/predicting flight
Why is Projectile Motion Important to Understand?
Flight phase in sport; CoM follows projectile motion
Running, jumping - when you leave the ground or an object does (throwing) → want to know what body/object is doing in the air
Why is Projectile Motion Important to Understand?
Optimising/predicting flight
With take off speed/velocity; launch direction & angle
Work on aspects of technique
Lots of applications for this
Trajectory of a Projectile:
If we ignore air resistance, the flight of a projectile is a parabola
Parabola: near right & left from its apex & follows a curve path (inverted U)
Ascending & descending parts of trajectory are symmetrical
When reaches same height has same velocity just in different direction
Trajectory of a Projectile:
We know:
velocity apex, y = 0
When reaches apex vertical is 0
initial velocity, y = -final velocity, y
Important as ask how high apex, need to know initial launch & final
y = vertical
Factors Influencing Projectiles -Angle:
v = projectile velocity vector
No ideal, there is an optimal of matching with the angle
𝜽 = projectile angle
h = projection height
Factors Influencing projectiles - Velocity:
Velocity vector has a horizontal (vx) & a vertical (vy) component
Describes launch
How much up & how much to the right
During flight, vy decreases (-) at a rate of 9.81 m/s every second
Doesn't hold same velocity the whole time
Factors Influencing Projectiles - Velocity:
vy (vertical velocity) determines the change in height & flight time
Affects how long in the air
vx (horizontal velocity) is constant & is needed to determine range
As ignoring air resistance
In terms of acceleration vy is -9.81 m/s^2; vx acceleration is ALWAYS 0
Factors Influencing Projectile Height:
Launch height affects range of projection
To increase range:
Lower launch angle with increase projection height
Pos = Throw from higher than landing height goes further & landing angle steeper
Higher launch angle with decrease projection height
Neg = Landing higher/throwing up onto something (eg basketball shot)
Trade off bw/ velocity & angle
Factors Influencing Projectile Height:
x & y independent when drop straight down bounce the same to as if have horizontal component or not (a push) - have to break vectors into their components
Parabola follows the centre of mass
High jump → launch velocity (y); & height of CoM (taller, put arms up shifts CoM up), & angle to get over the bar → centre of mass could be under bar & still get over
3 Equations of Constant Acceleration:
Vertical acceleration = -9.81 m/s^2 → gravity
Horizontal acceleration = 0 m/s^2 → ALWAYS
3 Equations of Constant Acceleration:
vf = vi + aΔt
Δ s = viΔt + 1/2aΔt^2 → horizontal ONLY
vf^2 = vi^2 + 2aΔs
3 Equations of Constant Acceleration:
Final doesn’t always mean where it lands; final can be peak height
Initial = launch
Relationship bw/ these that give equations their value
Depends what you have, what equation you use
Use only with vertical OR horizontal; 1 or other not a mix