L13 - Angular Kinematics

Cards (18)

  • Angular Motion in Human Movement:
    • Muscles contract creating joint torques/moments & cause segment rotation
    • Linear movement can only be achieved through multi joint coordination
  • Angular Motion in Human Movement:
    • All linear movement comes from angular motion (at different joints allowing to do things linearly)
  • Angular Displacement:
    • Angular displacement = Ξ”πœƒ
    • Ξ”πœƒ = πœƒ final - πœƒ initial
    • Ξ”πœƒ = πœƒ f - πœƒ i
    • = 250 degrees
    • Can be tricky with multiple revolutions
  • Angular Displacement:
    • Angle something turns through, not a rate angle of the change
    • eg if ran 400 m loop = 0 angular displacement, or a backflip also 0/360 degrees
    • Don’t talk about distance
  • Angular Displacement:
    • Red = rotation direction
    • Positive rotation if right hand rule, with thumb
    • Could be negative too (clockwise)
    • Depended on info & reference frame
  • Angular Displacement Examples:
    • Snowboard rotations
    • Rotates around mediolateral (x) axis, positive direction around the x (as sideways in snowboarding, facing left, right foot forward)
    • Back flips
    • Mediolateral direction, left foot forward, rotate around y axis (negative)
    • Side flips, forwards
    • Right hand system = with anatomical position moves with you (fixed to anatomical position)
    • Around z axis, direction tight foot forward, positive direction
    • Doing 360 spins
  • Angular displacement example
    • Find Ξ”πœƒ from p1 to p2
    • πœƒ1 = tan-1(3.93 m/0.69 m)
    • πœƒ1 = 80.0Β°

    • πœƒ2 = tan-1 (2.00 m/3.46 m)
    • πœƒ2 = 30.0Β° + 90Β° = 120Β°
    • Take angels from same reference eg right horizontal

    • p1 = relative to horizontal
    • p2 = relative to vertical
    • Want the same

    • Ξ”πœƒ = πœƒ2 - πœƒ1
    • Ξ”πœƒ = 120Β° - 80Β°
    • Ξ”πœƒ = 40Β°
  • Angular Velocity:
    • Rate of change of angular displacement
    • w = Ξ”πœƒ/Ξ” t
    • Units are deg/s (or rad/s)
    • Degrees per seconds
  • Angular Velocity:
    • Angular velocity = rate of change
    • eg 360 degree rotation in 1 s = 360?
  • Derivative Graphs:
    • Red lines - change in direction
    • eg increasing to decreasing slope
    • ⍡ = 0
    • When slope changes from neg to pos
    • Angular velocity will be 0 at these points
    • Green lines - change in curvature
    • eg valley to hill curvature
    • Peaks in angular velocity
  • Angular Acceleration (𝜢):
    • Rate of change of angular velocity
    • 𝜢 = Ξ” w / Ξ” t
    • Units are deg/s^2 (or rad/s^2)
  • Case Study - Golf Technique Analysis:
    • Electromagnetic sensor system
    • 5 sensors: L4, T3, lateral humerus, back of hand, centre of forehead
    • Anatomical landmarks identified using wand
    • Real time tracking
  • Data Reduction:
    • 3 events in the swing
    1. Address (TA)
    2. Top of Backswing (TB)
    3. Impact (BC)
    • Segment linear & angular positions extracted at each event & displacements bw/ events
    • Get 3D positions
  • Address Position - Angular Position:
    • Absolute reference frame (+ve x right, +ve y anterior, +ve z up)
    • Segment angle
  • Address Position - Angular Position:
    • Database compared each golfer to professional golfers
    • Coordinate system
    • At the address position global reference frame was the lab
    • Thorax aligned with coordinate system
    • Around z axis, negative towards target = positive
    • Thorax may or may not be a problem
  • Top of the Backswing Position - Angular Displacement:
    • Final displacement - from initial (angular position)
    • Head rotation doesn’t matter to much
  • Address to Top of the Backswing - Linear Displacement:
    • Pos x to the back
  • Movement Sequencing & Coordination:
    • Sequence of events
    • Sequence = hips, chest, lead arm, club