L13 - Angular Kinematics

    Cards (18)

    • Angular Motion in Human Movement:
      • Muscles contract creating joint torques/moments & cause segment rotation
      • Linear movement can only be achieved through multi joint coordination
    • Angular Motion in Human Movement:
      • All linear movement comes from angular motion (at different joints allowing to do things linearly)
    • Angular Displacement:
      • Angular displacement = Ξ”πœƒ
      • Ξ”πœƒ = πœƒ final - πœƒ initial
      • Ξ”πœƒ = πœƒ f - πœƒ i
      • = 250 degrees
      • Can be tricky with multiple revolutions
    • Angular Displacement:
      • Angle something turns through, not a rate angle of the change
      • eg if ran 400 m loop = 0 angular displacement, or a backflip also 0/360 degrees
      • Don’t talk about distance
    • Angular Displacement:
      • Red = rotation direction
      • Positive rotation if right hand rule, with thumb
      • Could be negative too (clockwise)
      • Depended on info & reference frame
    • Angular Displacement Examples:
      • Snowboard rotations
      • Rotates around mediolateral (x) axis, positive direction around the x (as sideways in snowboarding, facing left, right foot forward)
      • Back flips
      • Mediolateral direction, left foot forward, rotate around y axis (negative)
      • Side flips, forwards
      • Right hand system = with anatomical position moves with you (fixed to anatomical position)
      • Around z axis, direction tight foot forward, positive direction
      • Doing 360 spins
    • Angular displacement example
      • Find Ξ”πœƒ from p1 to p2
      • πœƒ1 = tan-1(3.93 m/0.69 m)
      • πœƒ1 = 80.0Β°

      • πœƒ2 = tan-1 (2.00 m/3.46 m)
      • πœƒ2 = 30.0Β° + 90Β° = 120Β°
      • Take angels from same reference eg right horizontal

      • p1 = relative to horizontal
      • p2 = relative to vertical
      • Want the same

      • Ξ”πœƒ = πœƒ2 - πœƒ1
      • Ξ”πœƒ = 120Β° - 80Β°
      • Ξ”πœƒ = 40Β°
    • Angular Velocity:
      • Rate of change of angular displacement
      • w = Ξ”πœƒ/Ξ” t
      • Units are deg/s (or rad/s)
      • Degrees per seconds
    • Angular Velocity:
      • Angular velocity = rate of change
      • eg 360 degree rotation in 1 s = 360?
    • Derivative Graphs:
      • Red lines - change in direction
      • eg increasing to decreasing slope
      • ⍡ = 0
      • When slope changes from neg to pos
      • Angular velocity will be 0 at these points
      • Green lines - change in curvature
      • eg valley to hill curvature
      • Peaks in angular velocity
    • Angular Acceleration (𝜢):
      • Rate of change of angular velocity
      • 𝜢 = Ξ” w / Ξ” t
      • Units are deg/s^2 (or rad/s^2)
    • Case Study - Golf Technique Analysis:
      • Electromagnetic sensor system
      • 5 sensors: L4, T3, lateral humerus, back of hand, centre of forehead
      • Anatomical landmarks identified using wand
      • Real time tracking
    • Data Reduction:
      • 3 events in the swing
      1. Address (TA)
      2. Top of Backswing (TB)
      3. Impact (BC)
      • Segment linear & angular positions extracted at each event & displacements bw/ events
      • Get 3D positions
    • Address Position - Angular Position:
      • Absolute reference frame (+ve x right, +ve y anterior, +ve z up)
      • Segment angle
    • Address Position - Angular Position:
      • Database compared each golfer to professional golfers
      • Coordinate system
      • At the address position global reference frame was the lab
      • Thorax aligned with coordinate system
      • Around z axis, negative towards target = positive
      • Thorax may or may not be a problem
    • Top of the Backswing Position - Angular Displacement:
      • Final displacement - from initial (angular position)
      • Head rotation doesn’t matter to much
    • Address to Top of the Backswing - Linear Displacement:
      • Pos x to the back
    • Movement Sequencing & Coordination:
      • Sequence of events
      • Sequence = hips, chest, lead arm, club