L19 - Angular Kinetics Intro: Generating Rotation; Torque

Subdecks (1)

Cards (33)

  • How to run fast:
    • But first… How do we generate the appropriate forces?
    • Rotational effects of force
    • Effect of mass & mass location
    • Timing
    • How do we control the motion such that forces are applied at the appropriate times & directions?
    • All internal forces on body are rotational - torques & rotations
  • Force is generated by contraction of muscle but causes rotations of segment:
    • Thus far we have talked about external forces that cause linear motion to the centre of mass
    • But what about the forces that cause rotation in human motion because all internal forces are rotational!
  • Force is generated by contraction of muscle but causes rotations of segment:
    • When muscle applies force to joint creates/causes rotational force
    • External can have both rotational & linear force
    • When talking about rotational force → looking at torque
  • The effect of force depends on the point & direction of application with respect to the CoM:
    • Force through the CoM
    • Generates a linear motion
    • F - m aCoM → CoM accelerates
    • A force through CoM generates linear motion only
    • Ball move forward in a linear direction (translation)
    • Not going to rotate/spin
    • Maintains its orientation
  • The effect of force depends on the point & direction of application with respect to the COM:
    • Force NOT through the COM (eccentric force)
    • Angular motion (spin) is generated
    • Generates a linear motion
    • F - m aCoM → CoM accelerates
    • An eccentric force generates both linear & angular motions
  • The effect of force depends on the point & direction of application with respect to the COM:
    • Force NOT through the COM (eccentric force)
    • Ball will rotate, change its orientation
    • Will also translate → components of force
    • General motion = some change in rotation & translation
    • How would you get it to spin & not translate
    • Apply forces in opposite directions that are off CoM - coupled → so can balance/spin
  • The effect of force depends on the point & direction of application with respect to the COM:
    • Torque/momentum - change in rotation
    • Torque is the rotational effect of a force
    • Can also refer to that off centred/outside CoM force as eccentric force
  • The effect of force depends on the point & direction of application with respect to the COM:
    • Torque/momentum - change in rotation
    • What can we do if we want more rotation from the force?
    • Magnitude of force is related to direction
    • Which torque rotation effect we see need to apply force off centre: important components in magnitude of rotation is where/distance from CoM apply the force + magnitude (the lever) - the more turning effect the force has
  • Example of this is a door:
    • Rotate door around hinge
    • Put handle as far away from hinge
    • Increase distance
    • Gives greater mechanical advantage
  • Important Info about Torque:
    • Torque is influenced by:
    • Magnitude of the force
    • Line of action of the Force (direction)
    • Point of application of the force
  • Important Info about Torque:
    • Point of application of the force
    • Where force is applied
    • How far away from rotation/CoM
    • Only perpendicular plane of motion will cause rotation
    • If not perpendicular got to use sin(𝜽)
    • Compression force hold joint together
    • Related to how much force pull
  • Important Info about Torque:
    • Point of application of the force
    • Force to cause rotation - going upward
    • Elbow force one way, load other way why hard at start of bicep curl - when gets closer to perpendicular/elbow becomes easier as all muscle force is causing rotation
    • Work harder to initiate movement
    • Only perpendicular component cause rotation
  • Torque:
    • Ƭ = Fr sin(𝜽)
    • r = distance from CoM (units = m)
    • Torque = N/m
    • If given mass/weight got to convert to Newtons (N)
  • Torque:
    • Ƭ = F * r sin(𝜽)
    • The distance r is always measure perpendicular - ie at right angles or 90° - to the line of action of the force
    • r = distance from CoR to point of application of force
    • r units = m
    • Torque = N/m
    • If given mass/weight got to convert to Newtons (N)
  • Important Info about Torque:
    • The axis of rotation can be fixed
    • The hinges on a door
    • Your forearm is fixed to your elbow axis
    • Knee - as it rotates is dependent on width of hips
    • As bend joint slides back & forth & rotates
    • Screw home mechanism - 3D
    • Have to account for different directions
  • Important Info about Torque:
    • The axis of rotation can be free
    • Centre of mass (CoM)
    • For sport performance eg high jumpers
    • Are creating rotation around CoM, something we created not a thing
    • Is changing all the time
  • Which force has the greatest advantage?
    • 𝚃 = Fr
    • Torque = force x distance from axis of rotation
  • Which force has the greatest advantage?
    • When talking about forces acting
    • Force of muscle & force of resistance how much muscle force is required
    • Done by torque equation (𝚃 = Fr)
    • Has direction forces is acting in
    • Need direction so use right hand rule → fingers in pos direction of force
    • Thumb = direction of torque vector
    • Fingers around plane of rotation
  • Direction of Rotation & Torque Vector:
    • Right Hand Rule
    • Fingers in direction of force ie, direction of rotation
    • Thumb points in direction of torque vector (ie perpendicular to plane of rotation)
    • Counter ClockWise (CCW) = pos
    • ClockWise (CW) = neg
  • What else can we do with this? - Bending Moment:
    • That any section (eg xs, xs) is equal to the force applied to the beam (F) multiplied by the distance of its point of application form that section (x)
    • Mbxs = F x
  • What else can we do with this? - Bending Moment:
    • Cause to deform under that force
    • Falling on outstretched arm - bones bend lot of stress on bones, amount of stress related to central area of bone
    • How fractures can occur (foosh injury) - bone takes bending load that exceeds its tolerance
    • Torque nowhere to go so cause bone to bend
    • Bending moment in pole vaulting