L19 - Angular Kinetics Intro: Generating Rotation; Torque

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    • How to run fast:
      • But first… How do we generate the appropriate forces?
      • Rotational effects of force
      • Effect of mass & mass location
      • Timing
      • How do we control the motion such that forces are applied at the appropriate times & directions?
      • All internal forces on body are rotational - torques & rotations
    • Force is generated by contraction of muscle but causes rotations of segment:
      • Thus far we have talked about external forces that cause linear motion to the centre of mass
      • But what about the forces that cause rotation in human motion because all internal forces are rotational!
    • Force is generated by contraction of muscle but causes rotations of segment:
      • When muscle applies force to joint creates/causes rotational force
      • External can have both rotational & linear force
      • When talking about rotational force → looking at torque
    • The effect of force depends on the point & direction of application with respect to the CoM:
      • Force through the CoM
      • Generates a linear motion
      • F - m aCoM → CoM accelerates
      • A force through CoM generates linear motion only
      • Ball move forward in a linear direction (translation)
      • Not going to rotate/spin
      • Maintains its orientation
    • The effect of force depends on the point & direction of application with respect to the COM:
      • Force NOT through the COM (eccentric force)
      • Angular motion (spin) is generated
      • Generates a linear motion
      • F - m aCoM → CoM accelerates
      • An eccentric force generates both linear & angular motions
    • The effect of force depends on the point & direction of application with respect to the COM:
      • Force NOT through the COM (eccentric force)
      • Ball will rotate, change its orientation
      • Will also translate → components of force
      • General motion = some change in rotation & translation
      • How would you get it to spin & not translate
      • Apply forces in opposite directions that are off CoM - coupled → so can balance/spin
    • The effect of force depends on the point & direction of application with respect to the COM:
      • Torque/momentum - change in rotation
      • Torque is the rotational effect of a force
      • Can also refer to that off centred/outside CoM force as eccentric force
    • The effect of force depends on the point & direction of application with respect to the COM:
      • Torque/momentum - change in rotation
      • What can we do if we want more rotation from the force?
      • Magnitude of force is related to direction
      • Which torque rotation effect we see need to apply force off centre: important components in magnitude of rotation is where/distance from CoM apply the force + magnitude (the lever) - the more turning effect the force has
    • Example of this is a door:
      • Rotate door around hinge
      • Put handle as far away from hinge
      • Increase distance
      • Gives greater mechanical advantage
    • Important Info about Torque:
      • Torque is influenced by:
      • Magnitude of the force
      • Line of action of the Force (direction)
      • Point of application of the force
    • Important Info about Torque:
      • Point of application of the force
      • Where force is applied
      • How far away from rotation/CoM
      • Only perpendicular plane of motion will cause rotation
      • If not perpendicular got to use sin(𝜽)
      • Compression force hold joint together
      • Related to how much force pull
    • Important Info about Torque:
      • Point of application of the force
      • Force to cause rotation - going upward
      • Elbow force one way, load other way why hard at start of bicep curl - when gets closer to perpendicular/elbow becomes easier as all muscle force is causing rotation
      • Work harder to initiate movement
      • Only perpendicular component cause rotation
    • Torque:
      • Ƭ = Fr sin(𝜽)
      • r = distance from CoM (units = m)
      • Torque = N/m
      • If given mass/weight got to convert to Newtons (N)
    • Torque:
      • Ƭ = F * r sin(𝜽)
      • The distance r is always measure perpendicular - ie at right angles or 90° - to the line of action of the force
      • r = distance from CoR to point of application of force
      • r units = m
      • Torque = N/m
      • If given mass/weight got to convert to Newtons (N)
    • Important Info about Torque:
      • The axis of rotation can be fixed
      • The hinges on a door
      • Your forearm is fixed to your elbow axis
      • Knee - as it rotates is dependent on width of hips
      • As bend joint slides back & forth & rotates
      • Screw home mechanism - 3D
      • Have to account for different directions
    • Important Info about Torque:
      • The axis of rotation can be free
      • Centre of mass (CoM)
      • For sport performance eg high jumpers
      • Are creating rotation around CoM, something we created not a thing
      • Is changing all the time
    • Which force has the greatest advantage?
      • 𝚃 = Fr
      • Torque = force x distance from axis of rotation
    • Which force has the greatest advantage?
      • When talking about forces acting
      • Force of muscle & force of resistance how much muscle force is required
      • Done by torque equation (𝚃 = Fr)
      • Has direction forces is acting in
      • Need direction so use right hand rule → fingers in pos direction of force
      • Thumb = direction of torque vector
      • Fingers around plane of rotation
    • Direction of Rotation & Torque Vector:
      • Right Hand Rule
      • Fingers in direction of force ie, direction of rotation
      • Thumb points in direction of torque vector (ie perpendicular to plane of rotation)
      • Counter ClockWise (CCW) = pos
      • ClockWise (CW) = neg
    • What else can we do with this? - Bending Moment:
      • That any section (eg xs, xs) is equal to the force applied to the beam (F) multiplied by the distance of its point of application form that section (x)
      • Mbxs = F x
    • What else can we do with this? - Bending Moment:
      • Cause to deform under that force
      • Falling on outstretched arm - bones bend lot of stress on bones, amount of stress related to central area of bone
      • How fractures can occur (foosh injury) - bone takes bending load that exceeds its tolerance
      • Torque nowhere to go so cause bone to bend
      • Bending moment in pole vaulting