Conditions required for us to propel our mass from one stride to the other?
Newton's 3rd law…
Need to apply a GRF in direction that opposes our desired motion & reaction forces causes propulsion proportional to the push we apply
But are there limiting factors to how big our push can be?
There are!
Causing propulsion vs sliding/slipping
Forces of gait for propulsion
Friction:
The force that opposes the movement of 2surfaces that are in contact with one another
Made up of 2 forms of force:
Force locking bw/ 2 smooth materials
Form locking material properties of traction
Friction:
Made up of 2 forms of force:
‘Force locking’ bw/ 2 smooth materials
Magnitude of force pushing 2 things together
Magnitude of up & down (the normal force [FN])
FN = mass x gravity (mg)
Is magnitude of force of force that is locking/connecting us to the ground/surface
Friction:
Made up of 2 forms of force:
‘Form locking’ material properties of traction
Mu (μ) = form locking
Describes material surfaces/properties
More rough the surfaces more likely there is interlocking
Friction:
Fh = μs * FN
Fh = friction force
μs = surfacetraction
FN = normal force
Friction = resistance force that is independent of motion
Describes the amount of force required to cause these 2 contacting objects to slide across one another related to materials of 2 contacting surfaces
Friction:
Fh = hz force required to move or slide an object related to mu & normal force
Acts independent of movement vector (nothing to do with movement vector)
What hz force got to apply to slide instead of propel/project → would have to be bigger than force of friction, larger than normal force applying, or something happening to surface (change surface)
Friction - Sliding:
Friction force with external force, as increase external force
Can keep increasing hz force to a point will keep increasing & static direction will still allow us to propel ourselves
Once get to certain magnitude of external force it exceeds friction force (equation), then body starts sliding
Amount force required to keep us sliding is reduced
Friction - Sliding:
Larger force required to initiate sliding
But once start sliding less force required to continue sliding
(less force than what was needed to initiate sliding)
Friction - Sliding:
Static friction = up to point to initiate sliding
Kinetic friction/friction of motion = to continue sliding/after sliding is initiated
This graph tells us that Fs is always going to be greater than Fk
Fs > Fk
Static or Sliding friction:
What does this mean?
Fs > Fk
Resistance force holding 2 things static (FN) & interlocking bw/ 2 surfaces (mu/μs)
Force of friction = to static friction (not moving, holding it in place
Doesn’t depend on movement, depends on 2 surfaces
Incline, magnitude acting in direction
Once slide no longer have to keep applying force for it to slide
Sliding in Tennis… Novak Djokovic:
Utilising sliding as a tactic as it is quicker than running allows to change direction sooner
Hard surfaces designed for sliding to be difficult
So tricky tactic to master
Soft surface (top layer loose): create rolling friction making sliding friction easier (like wheels on a car)
μs describes the traction dynamics ie shoe-surface interaction:
Describes how 2 surfaces interact
Traction describes interlocking of 2 surfaces = mu/μs
Friction = force bw/ 2 surface
Traction manipulate how 2 surfaces interact
μs describes the traction dynamics ie shoe-surface interaction:
How shoes connect with surface
If wearing shoe not meant for surface greater risk for injury; greater forces on body than would expect
Testing mechanics image: how they test the surface (football shoes against artificial turf) - mimic normal forces of athlete, create rotation on foot model (torque), measure at what point does the shoe start to slide (limits of Fs (static friction))
Get mu (limit of static friction)
μs describes the traction dynamics ie shoe-surface interaction:
Friction coefficient depends on type of shoe
Designed specifically for specific surface
To create traction forward & backwards (by creating interlocking)
Circle in basketball shoes bc/ they tend to pivot (helps maintain traction)
μs describes the traction dynamics ie shoe-surface interaction:
Dependent on cleat depth & shape has different ability of shoe to slide
Low coefficient for skating bc/ want to slide
Harder ice lower coefficient easier to slide
Blade melts surface of water, turn dig into ice to get change in direction
Shape of blade changes - less blade in contact with ice to change direction for hockey players
If mu/μs greater or less than 1 - force needed to slide is significantly changed
How does the Coefficient of friction can modify the Fh required to slide?
Fh = μs * FN
Rugby:
F μ > 1 then Fh must be very high to overcome the normal force
Hz force required to make them slide is going to be a lot greater, bc/ friction force, the μs (traction bw/ surfaces) is greater than 1
Whatever normal force take into account traction (μs), what's the limit of Fh for keeping the things still or creating sliding (above/scaling the normal force)
1.35 * 800 N = 1080 N
How does the Coefficient of friction can modify the Fh required to slide?
Fh = μs * FN
Ice Skating:
If μ < 1 then sliding may occur with Fh less than FN
0.0003 * 800 N = 0.24 N
Force required significantly smaller to create sliding (for same mass)
Normal Force & Friction:
The important thing to remember is that the force holding 2 objects together is always the normal reaction force
If the force is measured at an angle to the surfaces, you have to find out the magnitude of the normal component of it
Therefore it is easier to slide something on an incline than on the flat
Normal Force & Friction:
Can alter angle to manipulate the friction force & sliding
Create an angle/incline → manipulate friction force required to create sliding (eg sled on snow)
Fs = μs (0.44) * FN (650 N) = 286 N
For static
Fs = μs (0.44) * FN (650 N) * cos(30°) = 247.7 N
with 30 degree incline
So force required to cause sliding is lower with incline
Incline affect amount of force required to create sliding
So… We can alter the force required for sliding by altering the angle of the push…
Take a lunge, keeping body backward, keeping normal force directed at an angle
Keeps bulk of body back so that normal force has angle, this angle is creating a situation that will allow sliding to occur
Adjusting normal force by some angle
Fs = μs * (FN * cos(𝜽))
Force required for a tackle
Ft = μ * Fn
Advantage if a player pushes up & forward to make a tackle
Why?
Have to overcome momentum + athletes interaction with ground (μs)
Alter direction of tackle to get friction out of equation (just deal with momentum)
Force required for a tackle
Ft = μ * Fn
Advantage if a player pushes up & forward to make a tackle
In order to reduce friction component
Ball player: momentum + friction
Best way to counter that momentum is directly
However have friction to overcome as well; so tacking directly at player not most ideal (higher risk of injury to you & them due to that contact with ground)
Less dangerous if alter angle, with some upper lift force to offset normal force (reduce friction)
Force required for a tackle:
Ft = μ * Fn
Advantage if a player pushes up & forward to make a tackle
Spreadsheet:
Tackler: player weight (800 N) & hz force (2000) & change angle
Look at how angle affect player with ball
To decide what is best upward angle
10° decrease hz momentum by 31 N BUT friction (limiting ability to move player) is now 1810, offset mass of player enough to cause them to slide, now dealing with only momentum
Friction & Injury:
Surfaces with greater translational & rotational resistance bw/ the shoe & surface have higher knee & ankle joint movements
Related to rotational injuries: ACL, ankle, ‘cleat catch’
‘Cleat catch’: too long cleats, too much traction/stick
Instead of shoe, surface rotation/torque occurs at ankle or knee & can overcome resistance force of ligaments
Long term degeneration, tendinopathy, osteoarthritis
Friction & Injury:
Artificial/synthetic surfaces may reduce sliding & rotational freedom; sliding allows reduction in loading by increasing the deceleration distance
Higher incidence of rotational injuries in 1st generation synthetic grass surfaces
200% higher incidence of tennis injuries on non-sliding (synthetic) vs sliding (natural) surfaces
Increases with higher rotational injuries on artificial surfaces
μs (traction) normally higher
More varied reaction with temperature etc p can cause non-linear interaction
Friction & Injury:
Traction component significant different to create a lot of torque on joints, that can increase risk of injury
Sliding in Tennis is a risky technique…
Trying to slide, but bc/ shoe really sticks to surface (doesn’t slide) body keeps rolling over, rotational effect on ankle & knee (so rotate at joints, have to absorb that force)