L29 - Friction & Traction

Cards (27)

  • Forces & Propulsion:
    • Consider, how we create motion
    • To propel yourself
    • Conditions required for us to propel our mass from one stride to the other?
    • Newton's 3rd law…
    • Need to apply a GRF in direction that opposes our desired motion & reaction forces causes propulsion proportional to the push we apply
    • But are there limiting factors to how big our push can be?
    • There are!
    • Causing propulsion vs sliding/slipping
    • Forces of gait for propulsion
  • Friction:
    • The force that opposes the movement of 2 surfaces that are in contact with one another
    • Made up of 2 forms of force:
    • Force locking bw/ 2 smooth materials
    • Form locking material properties of traction
  • Friction:
    • Made up of 2 forms of force:
    • ‘Force locking’ bw/ 2 smooth materials
    • Magnitude of force pushing 2 things together
    • Magnitude of up & down (the normal force [FN])
    • FN = mass x gravity (mg)
    • Is magnitude of force of force that is locking/connecting us to the ground/surface
  • Friction:
    • Made up of 2 forms of force:
    • ‘Form locking’ material properties of traction
    • Mu (μ) = form locking
    • Describes material surfaces/properties
    • More rough the surfaces more likely there is interlocking
  • Friction:
    • Fh = μs * FN
    • Fh = friction force
    • μs = surface traction
    • FN = normal force
    • Friction = resistance force that is independent of motion
    • Describes the amount of force required to cause these 2 contacting objects to slide across one another related to materials of 2 contacting surfaces
  • Friction:
    • Fh = hz force required to move or slide an object related to mu & normal force
    • Acts independent of movement vector (nothing to do with movement vector)
    • What hz force got to apply to slide instead of propel/project → would have to be bigger than force of friction, larger than normal force applying, or something happening to surface (change surface)
  • Friction - Sliding:
    • Friction force with external force, as increase external force
    • Can keep increasing hz force to a point will keep increasing & static direction will still allow us to propel ourselves
    • Once get to certain magnitude of external force it exceeds friction force (equation), then body starts sliding
    • Amount force required to keep us sliding is reduced
  • Friction - Sliding:
    • Larger force required to initiate sliding
    • But once start sliding less force required to continue sliding
    • (less force than what was needed to initiate sliding)
  • Friction - Sliding:
    • Static friction = up to point to initiate sliding
    • Kinetic friction/friction of motion = to continue sliding/after sliding is initiated
    • This graph tells us that Fs is always going to be greater than Fk
    • Fs > Fk
  • Static or Sliding friction:
    • What does this mean?
    • Fs > Fk
    • Resistance force holding 2 things static (FN) & interlocking bw/ 2 surfaces (mu/μs)
    • Force of friction = to static friction (not moving, holding it in place
    • Doesn’t depend on movement, depends on 2 surfaces
    • Incline, magnitude acting in direction
    • Once slide no longer have to keep applying force for it to slide
  • Sliding in Tennis… Novak Djokovic:
    • Utilising sliding as a tactic as it is quicker than running allows to change direction sooner
    • Hard surfaces designed for sliding to be difficult
    • So tricky tactic to master
    • Soft surface (top layer loose): create rolling friction making sliding friction easier (like wheels on a car)
  • μs describes the traction dynamics ie shoe-surface interaction:
    • Describes how 2 surfaces interact
    • Traction describes interlocking of 2 surfaces = mu/μs
    • Friction = force bw/ 2 surface
    • Traction manipulate how 2 surfaces interact
  • μs describes the traction dynamics ie shoe-surface interaction:
    • How shoes connect with surface
    • If wearing shoe not meant for surface greater risk for injury; greater forces on body than would expect
    • Testing mechanics image: how they test the surface (football shoes against artificial turf) - mimic normal forces of athlete, create rotation on foot model (torque), measure at what point does the shoe start to slide (limits of Fs (static friction))
    • Get mu (limit of static friction)
  • μs describes the traction dynamics ie shoe-surface interaction:
    • Friction coefficient depends on type of shoe
    • Designed specifically for specific surface
    • To create traction forward & backwards (by creating interlocking)
    • Circle in basketball shoes bc/ they tend to pivot (helps maintain traction)
  • μs describes the traction dynamics ie shoe-surface interaction:
    • Dependent on cleat depth & shape has different ability of shoe to slide
    • Low coefficient for skating bc/ want to slide
    • Harder ice lower coefficient easier to slide
    • Blade melts surface of water, turn dig into ice to get change in direction
    • Shape of blade changes - less blade in contact with ice to change direction for hockey players
    • If mu/μs greater or less than 1 - force needed to slide is significantly changed
  • How does the Coefficient of friction can modify the Fh required to slide?
    • Fh = μs * FN
    • Rugby:
    • F μ > 1 then Fh must be very high to overcome the normal force
    • Hz force required to make them slide is going to be a lot greater, bc/ friction force, the μs (traction bw/ surfaces) is greater than 1
    • Whatever normal force take into account traction (μs), what's the limit of Fh for keeping the things still or creating sliding (above/scaling the normal force)
    • 1.35 * 800 N = 1080 N
  • How does the Coefficient of friction can modify the Fh required to slide?
    • Fh = μs * FN
    • Ice Skating:
    • If μ < 1 then sliding may occur with Fh less than FN
    • 0.0003 * 800 N = 0.24 N
    • Force required significantly smaller to create sliding (for same mass)
  • Normal Force & Friction:
    • The important thing to remember is that the force holding 2 objects together is always the normal reaction force
    • If the force is measured at an angle to the surfaces, you have to find out the magnitude of the normal component of it
    • Therefore it is easier to slide something on an incline than on the flat
  • Normal Force & Friction:
    • Can alter angle to manipulate the friction force & sliding
    • Create an angle/incline → manipulate friction force required to create sliding (eg sled on snow)
    • Fs = μs (0.44) * FN (650 N) = 286 N
    • For static
    • Fs = μs (0.44) * FN (650 N) * cos(30°) = 247.7 N
    • with 30 degree incline
    • So force required to cause sliding is lower with incline
    • Incline affect amount of force required to create sliding
  • So… We can alter the force required for sliding by altering the angle of the push…
    • Take a lunge, keeping body backward, keeping normal force directed at an angle
    • Keeps bulk of body back so that normal force has angle, this angle is creating a situation that will allow sliding to occur
    • Adjusting normal force by some angle
    • Fs = μs * (FN * cos(𝜽))
  • Force required for a tackle
    • Ft = μ * Fn
    • Advantage if a player pushes up & forward to make a tackle
    • Why?
    • Have to overcome momentum + athletes interaction with ground (μs)
    • Alter direction of tackle to get friction out of equation (just deal with momentum)
  • Force required for a tackle
    • Ft = μ * Fn
    • Advantage if a player pushes up & forward to make a tackle
    • In order to reduce friction component
    • Ball player: momentum + friction
    • Best way to counter that momentum is directly
    • However have friction to overcome as well; so tacking directly at player not most ideal (higher risk of injury to you & them due to that contact with ground)
    • Less dangerous if alter angle, with some upper lift force to offset normal force (reduce friction)
  • Force required for a tackle:
    • Ft = μ * Fn
    • Advantage if a player pushes up & forward to make a tackle
    • Spreadsheet:
    • Tackler: player weight (800 N) & hz force (2000) & change angle
    • Look at how angle affect player with ball
    • To decide what is best upward angle
    • 10° decrease hz momentum by 31 N BUT friction (limiting ability to move player) is now 1810, offset mass of player enough to cause them to slide, now dealing with only momentum
  • Friction & Injury:
    • Surfaces with greater translational & rotational resistance bw/ the shoe & surface have higher knee & ankle joint movements
    • Related to rotational injuries: ACL, ankle, ‘cleat catch’
    • ‘Cleat catch’: too long cleats, too much traction/stick
    • Instead of shoe, surface rotation/torque occurs at ankle or knee & can overcome resistance force of ligaments
    • Long term degeneration, tendinopathy, osteoarthritis
  • Friction & Injury:
    • Artificial/synthetic surfaces may reduce sliding & rotational freedom; sliding allows reduction in loading by increasing the deceleration distance
    • Higher incidence of rotational injuries in 1st generation synthetic grass surfaces
    • 200% higher incidence of tennis injuries on non-sliding (synthetic) vs sliding (natural) surfaces
    • Increases with higher rotational injuries on artificial surfaces
    • μs (traction) normally higher
    • More varied reaction with temperature etc p can cause non-linear interaction
  • Friction & Injury:
    • Traction component significant different to create a lot of torque on joints, that can increase risk of injury
  • Sliding in Tennis is a risky technique…
    • Trying to slide, but bc/ shoe really sticks to surface (doesn’t slide) body keeps rolling over, rotational effect on ankle & knee (so rotate at joints, have to absorb that force)