L33 - Torque & Rotation Tutorial #6

Cards (7)

  • Torque Rules:
    • T = F * r
    1. Only perpendicular component of force with cause rotation
    2. Magnitude = force x radius from axis (check)
    3. Rotation will be positive or negative = right hand rule
  • Torque = rotational effect of force
  • Direction of rotation & torque vector:
    • Right hand rule
    • Fingers in direction of force ie, direction of rotation
    • Thumb points in direction of torque vector (ie perpendicular to plane of rotation
    • CCW = positive
    • CW = negative
  • Torque is when a force is applied away from the CoM
    • Resistance force = neg torque
    • Muscle force = pos torque
  • Direction of rotation & torque vector:
    • Vectors all point in positive directions
    • Cross onto u to get z (cross product)
    • Wraps fingers to y, thumb point in z direction
    • Continue moving counter clockwise (CCW)
    • y to z gives you x
    • z to x gives you y
    • Any point in that space in positive reference frame
    • Negative = opposite direction of fingers (in neg quadrant - still x onto y)
  • Only rotational/turning force will cause rotation:
    • Perpendicular component/force
    • Levers/mechanical advantage
    • Perpendicular to plane of movement greatest mechanical advantage
    • If off axis other components of force cause other things to happen
    • Forces not always perpendicular in limbs muscle force act in angle
    • Other components of force cause other to happen such as sliding, rotation along long axis, not helping us rotate
    • Hz force causing material to deform
    • Torque isolating component for rotation (need perpendicular component of the torque)