L33 - Torque & Rotation Tutorial #6

    Cards (7)

    • Torque Rules:
      • T = F * r
      1. Only perpendicular component of force with cause rotation
      2. Magnitude = force x radius from axis (check)
      3. Rotation will be positive or negative = right hand rule
    • Torque = rotational effect of force
    • Direction of rotation & torque vector:
      • Right hand rule
      • Fingers in direction of force ie, direction of rotation
      • Thumb points in direction of torque vector (ie perpendicular to plane of rotation
      • CCW = positive
      • CW = negative
    • Torque is when a force is applied away from the CoM
      • Resistance force = neg torque
      • Muscle force = pos torque
    • Direction of rotation & torque vector:
      • Vectors all point in positive directions
      • Cross onto u to get z (cross product)
      • Wraps fingers to y, thumb point in z direction
      • Continue moving counter clockwise (CCW)
      • y to z gives you x
      • z to x gives you y
      • Any point in that space in positive reference frame
      • Negative = opposite direction of fingers (in neg quadrant - still x onto y)
    • Only rotational/turning force will cause rotation:
      • Perpendicular component/force
      • Levers/mechanical advantage
      • Perpendicular to plane of movement greatest mechanical advantage
      • If off axis other components of force cause other things to happen
      • Forces not always perpendicular in limbs muscle force act in angle
      • Other components of force cause other to happen such as sliding, rotation along long axis, not helping us rotate
      • Hz force causing material to deform
      • Torque isolating component for rotation (need perpendicular component of the torque)
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