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SPEX201
Kinetics
L33 - Torque & Rotation Tutorial #6
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Created by
Hailey Larsen
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Cards (7)
Torque Rules:
T = F * r
Only
perpendicular
component of force with cause
rotation
Magnitude = force x radius from
axis
(check)
Rotation will be
positive
or
negative
= right hand rule
Torque =
rotational
effect of force
Direction of rotation & torque vector:
Right hand rule
Fingers in direction of force ie, direction of
rotation
Thumb points in direction of
torque
vector (ie perpendicular to plane of rotation
CCW =
positive
CW =
negative
Torque is when a force is applied away from the
CoM
Resistance force =
neg
torque
Muscle force =
pos
torque
Direction of rotation & torque vector:
Vectors all point in
positive
directions
Cross onto u to get
z
(cross product)
Wraps fingers to y, thumb point in z direction
Continue moving counter clockwise (CCW)
y to z gives you
x
z to x gives you
y
Any point in that space in positive reference frame
Negative =
opposite
direction of fingers (in neg quadrant - still x onto y)
Only rotational/turning force will cause rotation:
Perpendicular component/force
Levers/mechanical
advantage
Perpendicular
to plane of movement greatest mechanical advantage
If off axis other components of force cause other things to happen
Forces not always perpendicular in limbs muscle force act in angle
Other components of force cause other to happen such as sliding, rotation along long axis, not helping us rotate
Hz force causing material to deform
Torque isolating component for rotation (need perpendicular component of the torque)
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