Cards (7)

  • Person-Centred Models [B = f(P)]
    1. People have an underlying disposition that accounts for their level of motivation
    2. Behaviours are viewed as signs of their underlying traits
  • Person-Centred Models [B = f(P)]
    • People have an underlying disposition that accounts for their level of motivation
    • Either got it or you don’t (extreme version)
    • Disposition = personality & traits
  • Person-Centred Models [B = f(P)]
    • Behaviours are viewed as signs of their underlying traits
    • What they trying to accomplish for themselves 
    • Their motivation 
    • What do they bring with them/their personality that helps or hinders motivation
    • Extreme version
  • Situation-Centred Models [B = f(E)]
    1. A stimulus in the environment causes a response in the person
    2. A person has no drives, motivational forces, or traits which affect behaviour
    • Got to provide something to motivate them either by carrot/reward or punishment 
    • My job to provide the person motivation 
    • Seeking things in environment to help motivate them
  • Interaction Model [B = f(PxE)]
    1. Motivation is a function of the environment/situation [E], the person/traits [P], and the interaction between them
    2. There is a reciprocal (mutual) interaction between the person and the situation
  • Interaction Model [B = f(P x E)]
    • There is a reciprocal (mutual) interaction between the person and the situation
    • Stick = punish/force someone to do it 
    • Carrot = find something they want/reward, to reinforce them to do something
    • Help motivate them
    • In reality is a bit of both, but carrot far more powerful/effective overtime 
    • + for avoiding stress & anxiety (unlike stick)
  • Models of Motivation
    • Person Centred Models (B = f [P])
    • Situation Centred Models (B = f [E])
    • Interaction Model (B = f [P x E])