A general development or change in a situation or in the way that people are behaving.
Current and future trends in media and information
Massive open online content, wearable technology, 3d environment, ubiquitous learning
Massiveopenonlinecontent (MOOC)
Online courses available for anyone to enroll. It provides an affordable and flexible way to learn new skills, advance your career, and deliver quality educational experiences and skill
Characteristics of massive open online content
No classroom setting, no face to face interaction, no standard timeline of progress, no standard timeline of progress, and lessons and assessments are embedded
Wearable technology
The mobile electronic devices that are comfortably worn on the user's body or attached to their clothes. These devices are often called wearables for short.
Samples of wearable technology
Smartwatch, google glass, fitness trackers, smart jewelry, smart clothing, head mounted displays
3d environment
A computer-controlled digital setting. It is explored to mimic the physical world in media.
3d visualization
The best way of representing creative ideas from various fields and industries.
3d printer
It designs and builds 3d models. It creates the end product by directly building them using computer-aided design (CAD) or software-creates 3D design diagrams. Allows touching and feeling the visualized texture.
Ubiquitous learning
It is labeled as U-Learning because of its advantages in digital content. It delivers teaching-learning experiences to users at anytime, anywhere, anyway.
Characteristics of ubiquitous learning
Adaptability, permanency, accessibility, immediacy, interactivity, situating of instructional activities