Fine motor skills - smaller muscle groups, more precise
Predictability of environment
Open - movements need to adapt to changing environments. Decision making during the performance. No definite beginning or end. eg pass in AFL
Closed - fixed environment. Movements don't change and are habitual. defined begining and end. eg free throw in basektball
Continuity
Discrete skills - clear beginning and end. skill can be repeated but have to start from beginning. eg penalty kick
Serial - series of discrete skills put together. eg long jump
Continuous Skills - No obvious beginning or end, same movement repeated over and over. eg running
Fitts and Posner Model
Cognitive stage
performer learns nature and demands of the task
Inconsistent with frequent major errors
Focused on what to do not how to do
little cue recognition and external feedback crucial
Fitts and Posner Model
Associative
Improving skills and some skills become automatically controlled
fewer, smaller errors
external feedback is important, starts to provide internal feedback
more cue recognition
Fitts and Posner Model
Autonomous
Performers movements are fluent and automatic with very few minor errors
increase speed and accuracy and more focus on skills and tactics
Able to detect all cues and provide internal feedback
Types of cues
Visual cue - what you see in the environment
Cognitive - demonstration is the most effective method of introducing new skill to beginners as shows how its done
Associative - use visual cues to improve performers. eg visual aids for aim
Autonomous - use visual cues to improve performance eg analysing their oponent
Types of cues
Verbal cue - short performance related phase which directs a performers attention relevant stimuli to improve performance
Types of cues
Proprioceptive - internal feedback that comes from the proprioceptors found in joint tendons and muscles
Performers use this information to detect and correct errors
kinaesthetic information - infromtation from within the body about how the movement felt
Phases of informational processing during skill performance
Stimuli/input - relevant information is gathered through sensory nervous system and proprioceptors
Decision making - relevant cues are recognised and performer decides on an appropriate response
Response - muscular and skeletal system carry out movement determined by decision
Feedback - any information the performer receives internally or externally about the performance
Factors affecting information processing model
strength and length of cue, noise, performer experience
Response time includes...
Reaction time - time between cue and intitiaiton of movement
Movement time - time between start and finish of movement
Types of feedback
Internal feedback - feedback received in sensory receptors in muscles, joint and tendons which provides information about the skill
Types of feedback
External feedback - feedback received outside the body
Intrinsic - feedback is a direct consequence of their actions. eg watch ball miss the hoop
Augmented - additional feedback received from outside force eg coach (concurrent and terminal feedback, non - ferbal and verbal feedback, positive and negative feedback)
External feedback
Knowledge of performance - subjective feedback regarding quality of performance. analysis of technique
Knowledge of results -objective (factual) feedback about the success fo the performance
Functions of feedback
To motivate performer - motivate them to continue to strive for their best and reasure progress is happening
To change performance - aimed to change and improve performance
Reinforce Learning - "you played really well today because you looked when passing to team mates"