Motor learning and coaching

Cards (15)

  • Movement Precision
    gross motor skills - major muscle groups
    Fine motor skills - smaller muscle groups, more precise
  • Predictability of environment
    Open - movements need to adapt to changing environments. Decision making during the performance. No definite beginning or end. eg pass in AFL
    Closed - fixed environment. Movements don't change and are habitual. defined begining and end. eg free throw in basektball
  • Continuity
    Discrete skills - clear beginning and end. skill can be repeated but have to start from beginning. eg penalty kick
    Serial - series of discrete skills put together. eg long jump
    Continuous Skills - No obvious beginning or end, same movement repeated over and over. eg running
  • Fitts and Posner Model
    Cognitive stage
    • performer learns nature and demands of the task
    • Inconsistent with frequent major errors
    • Focused on what to do not how to do
    • little cue recognition and external feedback crucial
  • Fitts and Posner Model
    Associative
    • Improving skills and some skills become automatically controlled
    • fewer, smaller errors
    • external feedback is important, starts to provide internal feedback
    • more cue recognition
  • Fitts and Posner Model
    Autonomous
    • Performers movements are fluent and automatic with very few minor errors
    • increase speed and accuracy and more focus on skills and tactics
    • Able to detect all cues and provide internal feedback
  • Types of cues
    Visual cue - what you see in the environment
    • Cognitive - demonstration is the most effective method of introducing new skill to beginners as shows how its done
    • Associative - use visual cues to improve performers. eg visual aids for aim
    • Autonomous - use visual cues to improve performance eg analysing their oponent
  • Types of cues
    Verbal cue - short performance related phase which directs a performers attention relevant stimuli to improve performance
  • Types of cues
    Proprioceptive - internal feedback that comes from the proprioceptors found in joint tendons and muscles
    Performers use this information to detect and correct errors
    kinaesthetic information - infromtation from within the body about how the movement felt
  • Phases of informational processing during skill performance
    Stimuli/input - relevant information is gathered through sensory nervous system and proprioceptors
    Decision making - relevant cues are recognised and performer decides on an appropriate response
    Response - muscular and skeletal system carry out movement determined by decision
    Feedback - any information the performer receives internally or externally about the performance
  • Factors affecting information processing model
    strength and length of cue, noise, performer experience
    Response time includes...
    Reaction time - time between cue and intitiaiton of movement
    Movement time - time between start and finish of movement
  • Types of feedback
    Internal feedback - feedback received in sensory receptors in muscles, joint and tendons which provides information about the skill
  • Types of feedback
    External feedback - feedback received outside the body
    • Intrinsic - feedback is a direct consequence of their actions. eg watch ball miss the hoop
    • Augmented - additional feedback received from outside force eg coach (concurrent and terminal feedback, non - ferbal and verbal feedback, positive and negative feedback)
  • External feedback
    Knowledge of performance - subjective feedback regarding quality of performance. analysis of technique
    Knowledge of results -objective (factual) feedback about the success fo the performance
  • Functions of feedback
    • To motivate performer - motivate them to continue to strive for their best and reasure progress is happening
    • To change performance - aimed to change and improve performance
    • Reinforce Learning - "you played really well today because you looked when passing to team mates"