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Media studies
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Uses and gratifications theory
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Cards (30)
What theory is relevant to GCSE and A-level Media Studies exams?
Uses and Gratification Theory
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Who developed the Uses and Gratification Theory?
Blumler
and
Katz
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What is the main purpose of the Uses and Gratification Theory?
To explain why audiences actively choose to consume
media products
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What are the primary reasons audiences might choose to consume media products according to Blumler and Katz?
Entertainment or escape
(diversion)
Education or information
Social interaction
Identification or relatability
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What is one reason audiences might choose a media product for entertainment or escape?
To take them away from their
boring
life
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How might watching a comedy film serve as a form of escape for an audience?
It provides laughter and entertainment, distracting from
daily life
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What type of media product might audiences choose for educational purposes?
A factual product like a newspaper or a
documentary
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How can a video game teach hand-eye coordination?
By requiring players to interact with the game
environment
effectively
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What is meant by social interaction in the context of media consumption?
Building
personal
relationships
through
media
products
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How do online games like Fortnite facilitate social interaction?
They allow players to
communicate
and
compete
with others
online
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What does the term 'identification' refer to in media consumption?
The ability of
audiences
to relate to characters or situations in media
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How might a teen drama resonate with a teenager experiencing bullying?
It offers relatable experiences that evoke
empathy
and understanding
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Why might media products that offer relatability be popular with audiences?
They create a
sense
of
connection
and
understanding
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How can a single media product fulfill multiple gratifications according to Blumler and Katz?
A video game can be:
Entertaining
Educational
Offer
social interaction
Provide an
escape
from reality
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What should you consider when analyzing media products for their gratifications?
Whether they offer
entertainment
,
education
, social interaction, or
relatability
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What is the significance of the pandemic in relation to media consumption?
It has increased the relevance of
relatable
media experiences
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Who developed the Uses and Gratification Theory?
Blumler
and
Katz
View source
What is the main purpose of the Uses and Gratification Theory?
To explain why audiences actively choose to consume
media products
View source
What are the primary reasons audiences might choose to consume media products according to Blumler and Katz?
Entertainment or escape
(diversion)
Education or information
Social interaction
Identification or relatability
View source
What does the term "diversion" refer to in the context of media consumption?
It refers to the idea of escaping from boredom or reality through
entertainment
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How might someone use media for entertainment or escape?
By watching a
comedy film
to laugh or an
action film
for excitement
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What is an example of a media product that serves educational purposes?
A crime drama that teaches about
crime detection
and law enforcement
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How can video games provide educational benefits?
By teaching
hand-eye coordination
or puzzle-solving skills
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What does social interaction in media consumption refer to?
Building personal relationships or connections through
media products
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How do online media products create the illusion of personal relationships?
By making
audiences
feel like they are friends with
vloggers
or influencers
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What is meant by "identification" or "relatability" in media consumption?
Feeling a connection with characters or situations in media that reflect one's own
experiences
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How might a teenager relate to a teen drama?
By identifying with
characters
facing struggles like
bullying
or
anxiety
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Why might media products that offer relatability be popular?
Because they create a sense of connection and understanding among
audiences
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What should you consider when analyzing media products for uses and gratifications?
Does it offer
entertainment
or escape?
Is it
informative
or educational?
Does it provide
social interaction
?
Is it
relatable
or does it allow for identification?
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Can a single media product fulfill multiple gratifications according to Blumler and Katz?
Yes
, a media product can offer
more
than
one
type
of
gratification
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