Reflection of Light

Cards (42)

  • Reflection - Bouncing back of light into the same medium it has been traveling after striking a surface
  • Incident Ray - Ray that strikes through a surface
  • Reflected Ray -Ray that rebounds from the surface
  • Normal - Line perpendicular to the surface
  • Law of Reflection - The angle of incidence is equal to the angle of reflection
  • What are the two types of reflection?
    Regular and Diffuse
  • Regular - Reflection from smooth surfaces. Reflected rays are parallel
  • Diffuse - Reflection from rough surfaces. Reflected rays are scattered and not parallel
  • Mirrors - Any surface that is smooth enough to produce a regular reflection of light incident upon it
  • What are the types of mirrors?
    Plane and Spherical Mirrors
  • Plane Mirror - is a type of mirror with a flat surface
  • Spherical Mirror - has a reflecting surface taken from surface of sphere
  • Plane mirrors are used by Architects
  • What are the types of spherical mirrors?
    Concave and Convex
  • Concave - Curves inward in the direction of incident rays
  • Convex - Curves outward to the direction of incident rays
  • What are the two types of Plane mirror images?
    Real and Virtual Images
  • Real Images
    • Formed by actual intersection of reflected rays 
    • Formed in front of mirror and is always upside down
  • Virtual Images
    • Formed behind the mirror and upright relative to object 
    • No actual intersection of incident rays
  • Center of Curvature (C) - The center of the sphere where the mirror is taken
  • Vertex (V) - Center of the mirror. Also called the pole of mirror
  • Radius of Curvature (R) - Radius of the sphere. Distance between C and V
  • Principal Axis - Also called Optical Axis, the straight line joining C and V
  • Aperture (AB) - Refers to the width of the mirror
  • Principal Focus (F) - Point where reflected rays meet (most important point)
  • Focal Length (f) - Distance from Vertex to Principal Focus
  • Concave - Converging Mirror
  • Convex - Diverging Mirror
  • Concave Mirror 
    • Produces real or virtual images, depending on the distance between mirror and object 
    • Produces either bigger or smaller images
  • Convex Mirror 
    • Produces virtual image only since reflected rays spread out
    • Images are always upright, and smaller that the object
  • Ray Tracing 1  - A ray passing through the center of curvature is reflected along itself
  • Ray Tracing 2 - A ray parallel to optical axis is reflected through the focus
  • Ray Tracing 3 - A ray passing through the focus is reflected parallel to the optical axis
  • Ray Tracing 4 - A ray striking the vertex is reflected at an equal angle on the opposite side of the optical axis
  • f = Focal Length
  • R = Radius of Curvature
  • do = Object distance from vertex
  • di = Image distance from vertex
  • M = Magnification
  • M = >1 - The image is magnified