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Science
SCI - Second Periodical Exam
Reflection of Light
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Cards (42)
Reflection
- Bouncing back of light into the same medium it has been traveling after striking a surface
Incident Ray
- Ray that strikes through a surface
Reflected Ray
-Ray that rebounds from the surface
Normal
- Line perpendicular to the surface
Law of Reflection
- The
angle of incidence
is equal to the
angle of reflection
What are the two types of reflection?
Regular
and
Diffuse
Regular
- Reflection from smooth surfaces. Reflected rays are parallel
Diffuse
- Reflection from rough surfaces. Reflected rays are scattered and not parallel
Mirrors
- Any surface that is smooth enough to produce a regular reflection of light incident upon it
What are the types of mirrors?
Plane
and
Spherical
Mirrors
Plane Mirror
- is a type of mirror with a flat surface
Spherical Mirror
- has a reflecting surface taken from surface of sphere
Plane mirrors
are used by
Architects
What are the types of spherical mirrors?
Concave
and
Convex
Concave
- Curves inward in the direction of incident rays
Convex
- Curves outward to the direction of incident rays
What are the two types of Plane mirror images?
Real
and
Virtual Images
Real Images
Formed by actual intersection of reflected rays
Formed in front of mirror and is always upside down
Virtual Images
Formed behind the mirror and upright relative to object
No actual intersection of incident rays
Center of Curvature
(
C)
- The center of the sphere where the mirror is taken
Vertex
(
V)
- Center of the mirror. Also called the pole of mirror
Radius of Curvature
(
R)
- Radius of the sphere. Distance between C and V
Principal Axis
- Also called
Optical
Axis, the straight line joining C and V
Aperture
(
AB
) - Refers to the width of the mirror
Principal Focus
(
F
) - Point where reflected rays meet (most important point)
Focal Length
(
f)
- Distance from Vertex to Principal Focus
Concave
- Converging Mirror
Convex
- Diverging Mirror
Concave Mirror
Produces real or virtual images, depending on the distance between mirror and object
Produces either bigger or smaller images
Convex Mirror
Produces virtual image only since reflected rays spread out
Images are always upright, and smaller that the object
Ray Tracing
1
- A ray passing through the
center of curvature
is reflected along
itself
Ray Tracing
2
- A ray parallel to
optical
axis
is reflected through the
focus
Ray Tracing
3
- A ray passing through the
focus
is reflected parallel to the
optical
axis
Ray Tracing
4
- A ray striking the
vertex
is reflected at an equal angle on the opposite side of the
optical axis
f
=
Focal Length
R
=
Radius of Curvature
do
= Object distance from vertex
di
= Image distance from vertex
M
= Magnification
M =
>1
- The image is magnified
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