sound

Cards (17)

  • live sound: sound that is played live in a theatre.
  • recorded sound: sound that is pre - recorded
  • amplifier: used to boost power so that the sound can be heard louder
  • build: increase sound levels
  • check: decrease sound levels
  • cross-fade: bringing another sound state up to replace the current sound state while it's fading away
  • diegetic sound: sound heard by character's on stage + audience
  • float mics: mics placed along the front of the stage
  • level: intensity of sound
  • non-diegetic sound: sound NOT heard by the actors (but heard by the audience) and designed to create mood / atmosphere /impact on the audience.
  • pan: to move sound from one place to another
  • functional sound design: practical sounds such as a gunshot that fits in with the action on stage
  • atmospheric sound design: using underscoring that may include music, or a pre-recorded soundscape.
  • incidental sound design: where sound can be used to cover moments of transition.
  • soundscape: sound that runs under a scene, to help establish the world of the play, to immerse the audience in that world or to heighten emotion. can be done with recorded sound or live sound
  • surround sound: any sound system where sound can appear to be all around the audience.
  • volume: the level of loudness at which a sound effect will be played