L4 | MULTIMEDIA

Cards (20)

  • MULTIMEDIA
    • combination of text, animated graphics, video, and sound delivered to you via electronic means.
    • what appeals to users for:
    • entertainment
    • learning
    • research
  • MULTIMEDIA
    • CHARACTERISTIC:
    • use of more than one kind of medium to deliver content and functionality.
  • MULTIMEDIA
    • MULTI - Various
    • MEDIA - Means of communication
  • 5 ELEMENTS OF MULTIMEDIA
    1. TEXT
    2. IMAGES
    3. VIDEO
    4. AUDIO
    5. ANIMATION
  • STATIC ELEMENTS
    1. TEXT
    2. IMAGES
  • DYNAMIC ELEMENTS
    1. VIDEO
    2. AUDIO
    3. ANIMATION
  • TYPES OF MULTIMEDIA CONTENT
    1. VIDEOS
    2. SOUND, MUSIC, AUDIO
    3. ONLINE GAMES
    4. ONLINE TEST
    5. COURSEWARE
    6. PODCAST
    7. VODCAST
  • VIDEOS
    • presents moving pictures and typically combines images and sound for a compelling sound for a compelling multimedia experience.
    • most memory intensive multimedia application
  • SOUND, MUSIC, OR AUDIO
    • reinforce the user’s understanding of information presented.
  • ONLINE GAMES
    • an interactive online simulation of real life or fictional world events.
  • ONLINE TEST
    • online survey forms / tests that show results when finished
  • COURSEWARE
    • online courses that simulate the classroom
  • PODCAST
    • episodic series of audio or text files streamed online
  • VODCAST
    • episodic series of video streamed online
  • USES OF MULTIMEDIA
    1. EDUTAINMENT
    2. BUSINESS
    3. ENTERTAINMENT
    4. PUBLIC ACCESS OF INFORMATION
    5. VIRTUAL REALITY
  • EDUTAINMENT
    • approach is to entertain the user while being unaware that he or she is actually learning in the process.
  • BUSINESS
    • product promotion, customer information, communication to employee.
    • multiplies the degree of effectiveness in promoting a product.
  • ENTERTAINMENT
    • produce computer games and develop animations or special effects for cartoons and movies.
  • PUBLIC ACCESS OF INFORMATION
    • ability of multimedia applications that allowed public access to information either online or offline.
  • VIRTUAL REALITY
    • advanced use of multimedia
    • combination of video, stereo and computer graphics that attempts to create an interactive 3- dimensional environment.