Unit 6 | Learning

Subdecks (1)

Cards (104)

  • What is Learning?
    The process of acquiring new and relatively enduring information or behavior
  • Associative Learning
    Learn that certain events occur together
  • Classical Conditioning
    Learn to associate two or more stimuli
  • Stimuli
    Any event or situation that evokes a reaponse
  • Operant Conditioning
    Learn to associate a response and it's consequences
  • Cognitive Learning
    We acquire mental information that guides our behavior
  • Neutral Stimulus (NS)

    Elicits no response before conditioning
  • Unconditioned Response (UR)
    An event that occurs naturally in response to some stimulus.
  • Unconditioned Stimulus (US)

    A stimulus that naturally elicits a response without conditioning.
  • Conditioned Stimulus (CS)

    A neutral stimulus that becomes associated with a response after pairing with the US
  • Conditioned Response (CR)
    A behavior learned from a neutral stimulus being associated with a US, triggering a response.
  • High-Order Conditioning
    Using a pre-conditioned stimulus to condition a new one
    • weaker than the initial CS
  • Generalization
    The tendency to respond in the same way to similar stimuli
  • Extinction
    The gradual weakening of behavior resulting in it disappearing
  • Discrimination
    The learned ability to distinguish between a conditioned stimulus and other irrelevant stimuli.
  • Spontaneous Recovery
    The sudden reoccurrence of a behavior after extinction.
  • Habituation
    Decrease in response to a stimulus after repeated presentations
  • Behaviorism
    People learn through their interactions with their environment
  • Acquisition
    The first stages of learning when a response is established
  • Ivan Pavlov
    • Discovered classical conditioning
  • John B. Watson
    • Founded classical behaviorism
    • "Little Albert" experiment
  • Law Of Effect
    Behaviors with satisfying outcomes are more likely to occur again than behaviors with unsatisfying outcomes.
  • Operant Chamber (Skinner's Box)

    Laboratory device used to study operant behavior; learned behavior in animals.
  • Reinforcement
    A stimulus that increases behavior
    • Negative Reinforcement increases behavior through the removal of a bad stimulus
    • Positive reinforcement increase behavior through the addition of a positive stimulus
  • Shaping
    Technique that uses positive reinforcement to gradually teach a desired behavior by breaking it down into steps.
  • Primary Reinforcer
    Biologically reoccurring stimulus that motivates behavior by satisfying a basic survival need
  • Secondary Reinforcer
    Stimulus that becomes reinforcing after being associated with a primary reinforcer
  • Reinforcement Schedule
    A specific pattern or rule that determines how often a behavior is reinforced
  • Partial (Intermittent) Reinforcement
    Reinforcement is provided after a behavior but not everytime
  • Fixed Ratio
    A reinforcement is provided after a specific number of responses
  • Fixed Interval
    Reinforcement is provided after a specific amount of time
  • Variable Ratio
    Reinforcement is provided after a random number of responses
  • Variable Interval
    Reinforcement is provided after a random amount of time
  • Punishment
    Decreases an unwanted behavior
    • Negative = taking away a positive stimulus
    • Positive = Adding an aversive stimulus
  • Four Drawbacks of Physical Punishment
    1. Punished behavior is suppressed, not forgotten.
    2. Punishment teaches discrimination among situations.
    3. Punishment can teach fear.
    4. Physical punishment may increase aggression by modeling aggression as a way to cope.
  • Biofeedback
    A process that enables an individual to learn how to change physiological activity for the purposes of improving health and performance.
  • Respondent Behavior
    Behavior that is automatic and involuntary
  • Operant Behavior
    Voluntary behavior and is associated with operant conditioning
  • Latent learning
    Learning that is not immediately expressed in a response, but is still learned.
  • Insight
    A sudden understanding of a solution.