Cards (48)

  • is a continuously improving towards the ideal through the relentless reduction of waste
    lean
  • muda?

    waste
  • a way of doing business that focuses on the customer and looks for ways to always be adding value to any operation or process
    lean
  • waste identification
    • every activity within a process can be categorized as either Value Added (VA) or Non Value Added (NVA)
  • Value Added is defined as nay activity that the Customer or the Business is willing to pay for
    • In other words anything that adds value to product or service
  • Non Value Added is defined as any activity that the Customer or Business is not willing to pay for
    • also called Waste within a Process
  • fill
    A) Optimize
    B) Minimize
    C) Eliminate
  • 8 wastes downtime
    1. Defects
    2. Over Production
    3. Waiting
    4. Non-Utilized Resources
    5. Transportation
    6. Inventory
    7. Motion
    8. Extra Processing
  • Defects
    • Scrap/Rework from a poorly running process
    • Missing data
    • Wrong data
    • Docs, not in good order
    Cause
    • Poor manufacturing methods
    • poor communication of requirements
    • damaged goods
    • lost goods
    • poor/no training
    • misunderstandings
    • storage concerns
  • Over production
    • Producing more than needed
    • production should be driven by customer demand, not by the machine capability or process capability
    • building reports that are not needed
    Causes:
    • Inventory is viewed as security
    • Process not capable
    • no standard practices, lack of adherence
    • poorly performing suppliers
    • ineffective maintenance
    • long setup times
    • lack of workplace organization
    • poor forecasting and production plan/schedule
    • lack of training
    • producing to speculative demand
    • departmental layouts
  • waiting
    idle time such as:
    • watching equipment and or maintenance
    • waiting for material
    • waiting for paper work and or inspection
    • waiting for a meeting
    Causes:
    • Two dependent activities are not fully synchronized
    • Insufficient amount of storage containers
    • poor layout
    • poor work balance
    • unreliable equipment
    • approval processes (including testing)
    • Un-empowered workforce
    • confusion of responsibilities or requirements
    • Non-utilized Skills - any failure to utilize the time and talents of people causes:
    • few improvements
    • 99.9% is good enough
    • doing my job mentality
    • lack of employee involvement
    • lack of team activities
    • poor morale
    • blame the person, not the process
    causes:
    • blame the person, not the process
    • hide the problems
    • status quo never challenged
    • poor suggestion program
    • lack of accountability
  • Transportation
    • all material movement or handling is considered non value added by the customer
    • transportation does not add value and should be minimized or eliminated
    • lifting, pushing, pulling, and placing can be sources of injury
    causes:
    • batch processing
    • poor layout/distance between operations
    • long changeoer
    • large lots
    • finite storage areas
  • inventory
    • excessive raw, WIP, or finished goods inventory is wasteful
    • inventory should exist for two reasons:
    • strategic buffers to compensate for variation
    • satisfy customer demand
    causes:
    • Acceptance of overproduction
    • blind reliance on MRP systems/forecasting
    • inventory is "comforting"
    • long changeovers
    • butter against down time instead of addressing TPM
    • lost inventory-WIP and FG
  • Motion
    • any movement of people or machines which does not contribute value to the product or service
    • motion can be wasted within a work cell
    • motion can be wasted between work cells
    causes:
    • poor work arrangement
    • poor work layout
    • poor facilities
    • lost items
    • poor standards
    • poor tool design
    • poor ergonomic design
    • sorting product
    • off-site inspection
  • 4 pillars of lean
    • Value
    • flow
    • pull
    • perfection
    all of these are applied in the context of an overall value stream
  • a set of specific activities that create and position your products or services into the hand of your customers
    value stream
  • map of all the actions (both value and non-value) required to bring a product or service through the process into the hands of the customer
    value stream mapping
  • assessment and planning tool of lean practitioners
    value stream practitioners
  • value stream is not always neat and pretty
  • value stream management is a process for planning and linking lean initiatives through systematic data capture and analysis
    • all the steps, both VA and NVA, required to take a product or service from raw material to the waiting arms of the customers
    • all of the activities required to transform a customer request into a good or service
  • 4 primary symbols used to crate a basic process flow map
    • process step
    • transport
    • delay
    • decision
  • process step
    a rectangle is used to illustrate a process is defined as a step within the process that physically alters the transaction, product, or service
  • transport
    • a block arrow is used to illustrate a transportation
    • defined as as step within the process that physically or virtually moves the transaction, product or service
  • delay
    a block "D" is used to illustrate a delay defined as a delay within the process that is either planned or unplannned
  • decision
    • a diamond is used to illustrate a decision
    • a decision is defined as a sleep within the process that has multiple exit paths
  • takt time:
    • derived from the german word taktzeit
    • pace a process should perform at in order to match the rhythm of the customer
  • fill
    A) available times
    B) customer demand
  • total available time less schedule downtime such as breaks, lunch, etc
    available time
  • the average quantity required by all customers of the process
    customer demand
  • TIME ELEMENT OF VALUE STREAM MAPPING
    • Lead time equals the total time it takes from receiving an order to delivering an item
    • Cycle Time is the Total Time required to perform every step of a process
    • 'Every Step of the Process' includes the Non-Value Added Steps or Waste inherent in the Process
  • Fill
    A) Value Added
    B) Non-Value Added
    C) Cycle Time
    D) Lead Time
  • Supplier Driven
    A) Make-to-stock (Push)
  • Customer driven
    A) Make-to-Order (Pull)
  • Fill
    A) Push System
  • Fill
    A) Pull System
  • Three elements in any pull system
    • "When to Make" Signal - the authorization to produce (Kanban pull signal)
    • "What to make" - specific Kanban part number
    • "Quantity to Make" - Kanban quantity (lot size)
  • A tool used to achieve just-in-time production.
    kanban
  • in manufacturing it means signal and functions as a visual means of communicating
    kanban