What conclusion did Cooper and Mackie reach regarding aggressive games?
Playing or watching an aggressive game impacts aggressive behavior in girls since they had less exposure to video games normally and therefore reacted with greater arousal
Social learning theory suggests that beaviour is learnt throughbseeing others be rewarded or punished for their actions
Examples of deterrants
P rison
C ommunity service
F ines
Tyes of crime
Aquisitive (crimes where belongings are taken through illegal means)
Sexual (A victim is forced to submit to a sexual act against their will)
Violent (Agressive crimes resulting in injury or death to the victim)
Antisocial (Criminal acts which cause harassment, alarm or distress to the victim)
Drugrelated (Trading in or using illegal drugs)
Heaven conducted a longitudinal study
Heaven's hypothesis was that psychoticism, extraversion and selfesteem would score higher or lower depending on how likely people were to practise delinquency
Heaven asked 282adolescents to answer a questionnaire about Eysenck's ideas and also his own. He asked them to do this again two years later
Heaven's results showed that there was a positive correlation between psychoticism and delinquency at time 1 but a weaker correlation at time 2
One weakness of Heaven's study was that it has age bias, only aged 13-15 children were used
Another weakness of Heaven's study was that there was cultural bias. It was only conducted in New South Wales, Australia
Eysenck believed that criminal behaviour was due to high levels of extraversion, neuroticism and psychoticism