Point: A limitation of cognitive priming is confounding variables in research.
Evidence: For example, Zendle (2018) argues that violent games tend to have much more complex gameplay compared to non-violent games, which could act as a confounding variable.
Explain: This revealed that when complexity was controlled, the priming effect of violent video games disappeared.
Link: Therefore, this questions the validity of studies into priming as the results may be partly because of confounding variables.