Describe the study of Bartholow and Anderson (2002)
- Participants played either violent (Mortal Kombat) or non-violent (PGA Tournament Golf) video game then carried out a retaliation reaction time task in the form of a competitive game
- Participants would receive a punishment after each losing trial in the form of white noise blasts at chosen intensities
- Those who played the violent video games set higher levels of noise punishment and these effects were greater for males than females