operant conditioning

Subdecks (1)

Cards (17)

  • Operant conditioning 

    learning that occurs when behaviour is followed by an event, and the nature of this event increases or decreases probability of being repeated
  • Positive reinforcement
    when something nice is introduced to an individual following a behaviour, increasing its probability of being repeated
  • Negative reinforcement
    when something unpleasant is removed from an individual following a behaviour, increasing probability of it being repeated
  • Positive punishment
    when something unpleasant is introduced following a behaviour, decreasing probability of it being repeated
  • Negative punishment
    when something nice is removed from an individual following a behaviour, decreasing probability of it being repeated
  • Primary + secondary reinforcement
    takes place when thing that acts as reinforcer has biological significance, such as food
    takes place when thing that acts as a reinforcer has become associated w something of biological significance, such as money
  • Skinner box

    or operant chamber - contained a supply of food pellets that could be released when animal operated a lever
    some had electrified floors to punish behaviour
  • Strength 1
    Skinner and many others did lab experiments demonstrating operant conditioning in animals - consistent findings regarding ability to modify behaviour using reinforcement and punishment - supports theory
  • Strength 2
    Application to education and childcare - systems of reinforcement used in a range of places like schools.
    Eg if a child is given a gold star for good work, they're encouraged to repeat it - shows its use in real life
  • Weakness 1
    Only explains how existing behaviours are strengthened or weakened -not their origination so it's only a partial explanation for learning of behaviour