Biofeedback (man and cop)

Cards (11)

  • aims of biofeedback (BF) training
    • BF trains people to control involuntary physiological processes (eg heart rate, muscle tension)
    • This can be done by turning physiological signals into something the client can see or hear
    • Budzynski = identified 3 phases of BF
  • phase 1 = awareness of own physiological response
    • Client is connected to a machine which converts physiological activity into visual and/or auditory signal
    • Muscular tension measured using EMG = muscle activity converted into audible tone
    • Brain activity measured using EEG = shown on screen
    • Sweating activity indicated by SCRs = shown on screen
    • Feedback from machines is a meaningful representation of physiological process being monitored
  • phase 2 = learn to control physiological response
    • Client applies learned stress management techniques
    • Client monitors the effect of changes = eg sees that reduced breathing rate changes a visual display in the desired direction (eg altering the line of the graph)
    • Biofeedback with children = uses game-based interface = eg client adjusts physiological response to complete on-screen maze
    • Altering signal is rewarding and reinforces client‘s behaviour, making further success more likely (ie operant conditioning)
  • phase 3 = transfer to everyday life
    • Client practices stress management techniques in stressful situations rather than in the therapy room
    • No machine is necessary
  • Davis BF and cancer study (procedure)
    • BF training with 25 women treated for breast cancer
    • 13 sessions (Lasting 45 minutes) over 8 weeks
    • Clients learned deep-breathing and relaxation techniques
  • Davis BF and cancer study (findings/conclusions)
    • At 8 month follow up = urinary cortisol and reported anxiety were significantly lower then at the start
    • Cortisol levels increased in control pps who had no form of therapy
    • This was evidence of significant stabilisation of the HPA system by BF
  • strength = research support for BF
    • Lemaire et al = trained medical doctors to use BF 3 times a day for 28 days, they also completed a stress questionnaire
    • Mean stress scores fell significantly over the study = scores also fell for a control group but by a much smaller amount
    • Suggests that BF can help to improve the psychological state of someone experiencing stress
  • Counterpoint to research support
    • Lemaire ET al also took physiological measures (eg blood pressure) and found that BF had no effect (no more than placebo)
    • => the effectiveness of BF depends on the outcome measure, what it is you aim to ‘treat’
  • strength = relative convenience of BF
    • BF is easy and inexpensive because of developments in technology = eg smaller sizes of devices (about the same as a mobile phone)
    • Colourful displays make the task enjoyable and such devices can be used in everyday situations and also require no supervision
    • Means that people are likely to continue BF treatment to the point where it is successful
  • limit = BF is challenging
    • BF doesn’t suit everyone = need to understand link between physiology and signals, and be motivated to alter the signals
    • Gaming element improves motivation but also need to practise skills in the real world outside the safety of the clinic
    • This means that many people drop out of BF so it is hard to assess just how successful it really is
  • extra evaluation = conditioning vs relaxation
    • benefits of BF come from operant conditioning = a client’s heart rate eventually reduces ‘automatically‘ without him or her consciously thinking about it
    • BUT it may be relaxation that reduces heart rate = learning this skill gives a client tools to reduce stress response and greater sense of control
    • => it is likely that relaxation is enough to manage stress and so the training and technology associated with BF are not necessary