Media Influences

    Subdecks (1)

    Cards (27)

    • What 4 methods do psychologists use when it comes to studying aggression and the media?
      • Experimental Studies
      • Correlational Studies
      • Longitudinal Studies
      • Meta-analysis
    • What is an experimental Study?
      Usually lab based and look at short-term effects
    • What are Correlational Studies?
      These can investigate real life variables and may be short-term or long-term
    • What are Longitudinal Studies?
      Correlational studies conducted over a period of time looking at long-term effects
    • What is a Meta-analysis?
      Brings together a variety of studies to give an overall judgement of the size of effect of violent media and aggressive behaviour
    • Bartholow and Anderson - Experimental Study:

      • Lab study where students played for 10 minutes on either a violent videogame (Mortal Kombat) or non-violent videogame (PGA tournament golf)
      • They were then asked to carry out the Taylor Competitive Reaction Time Task (TCRTT)
      • This is a standard lab measure of aggression in which students are told to deliver blasts if white noise to punish a non-existent opponent
      • Findings - Those who played the violent videogame selected significantly higher noise levels compared to non-violent players
    • DeLisi et al - Correlational Study

      • Studied 227 juvenile offenders
      • They all had histories of serious and aggressive behaviours such as hitting a teacher or parent or gang fighting
      • Used structured interviews they gathered data on several measures of aggression and violent computer game playing
      • Offenders aggressive behaviour was significantly correlated with how often they played violent computer games and how much they enjoyed them
    • Robertson et al - Longitudinal Study:

      • Studied 1037 people born in New Zealand in 1972-1973 and measured their regular TV viewing hours at regular intervals up to the age of 26
      • Found that time spent watching TV was a more reliable predictor of aggression in adulthood (measured in terms of convictions for aggressive and violent crimes)
      • Those who spent the most time watching TV were more likely to develop antisocial personality disorder
    • Anderson et al - Meta-analysis:
      • 136 studies which included all 3 types of methodology
      • Found that exposure to violent computer games was associated with increases in aggressive behaviours, thoughts, and feelings
      • True for both males and females and across individualist and collectivist cultures
      • Concluded that the effect of violent game playing on aggressive behaviours is greater than the effect of second-hand smoke on cancer
      • No indication that publication bias influenced the results
    • Strengths of Bartholow and Anderson's study:
      • Standardised
      • Control of variables
      • High internal validity
    • Weaknesses of Bartholow and Anderson's study:
      • Artificial task
      • Low internal validity
      • Unethical
      • Unrealistic due to no fear of retaliation
    • Strengths of DeLisi et al's research:
      Allows researcher to investigate realistic forms of aggression
    • Weaknesses of DeLisi et al's research:
      • Does not show causation
      • No variables are manipulated
    • Strengths of Robertson et al's research:
      Rapidly changing nature of media influence can be studied over time
    • Weaknesses of Robertson et al's research:
      These types of studies are vulnerable to confounding variables such as role models, family and friends etc...
    • Strength of Anderson et al's study:
      This analysis shows no indication of publication bias
    • Weakness of Anderson et al's research:
      Publication bias is when only findings that are significant are published - often non significant findings are called the file drawer problem as they are left in the filing cabinet