ppe imedia

Cards (22)

  • | media industry sector
    • new media: content via internet through digital devices
    • traditional media: non-digital methods of communication before the internet
  • | media industry sector
    TRADITIONAL MEDIA SECTORS
    • film: recorded videos for films
    • print: printed documents
    • TV: broadcasting
    • radio: audio/music broadcasted on different platforms
  • | media industry sector
    NEW MEDIA SECTORS
    • internet: make sites & apps to provide service
    • games: played on platforms digitally
    • digital publishing: distribution of eBook, articles, mags..
    • interactive media: combo of different media for one product
  • | physical media
    • CD/DVD: portable & cheap but easily damaged
    • memory stick: portable method but expensive & easy to lose
    • paper based: no device needed but expensive to print & transport
  • | flowchart
    • represents process from start to finish
    • used by game programmer, web designer, web developer
  • | file formats
    IMAGE
    • JPG: bitmap_ lossy _ stores photos
    • PNG: bitmap_ can be transparent_ web graphics
    • SVG: vector_ lossless_ small in file size_ web graphics
    • TIFF: bitmap_ lossless_ large in file size_ print graphics
  • | file formats
    audio
    • MP3: lossy_ small file size_ for portable devices
    • WAV: lossless_ no quality lost_ studio recordings
    • AAC: lossy_ high quality_ standard music
    • FLAC: lossless_ maintains data_ reduce file size
  • | social media
    • app that allows Users to share content
  • | language tones
    • tone helps identify how serious the message may be & depends on the type of media product
  • | formal commission styles
    • formal arrangement for a specific piece of work between a large and small company chosen
    • clear contract and budget
  • | client requirements
    written doc outlining key requirements
    • product: type being made
    • ethos: brand values
    • content: what needs to be included
    • genre/theme: values influence design
    • style: elements eg colour, fonts
    • audience: people aimed at
    • timescale: dates & deadlines
  • | secondary research
    pros & cons
    • PROS: easy & fast to access_ collects data from wider geographical location
    • CON: time consuming & need to check sources_ no control over data that’s already there
  • | secondary research
    questionnaires
    PROS:
    • presents info in different formats
    • includes facts & opinions
    • can be up to date
    CONS
    • can be biased
    • for entertainment purposes
    • not always fair representation of subject
  • | secondary research
    website
    PROS:
    • quick to access info
    • can be up to date
    CONS:
    • not quality checked; anyone can make
    • not always reliable
  • | purpose of diagram
    idk what this is so let’s assume it’s about visualisation diagrams…
    • draft on what product should look like; good for client to provide feedback to designer
  • | digital mood boards
    • collection of digital material; helps generate ideas with audio, videos
  • | hardware for mood boards
    • mouse
    • keyboard
    • speakers
    • microphone
    • graphic tablet
  • | content creator
    • makes ideas and information for a target audience based on a brief
  • | graphic designer
    • makes graphics with elements on a software to contribute to a product
  • | different lighting
    • front: subject seems shocked
    • 3/4: gives depth = connection
    • back: creates silhouette
    • side: subject moody, half in light, half dark
    • practical: w/ lamps_ creates atmosphere
    • low angle: scary
  • | frame rate
    • how quick images are shown in a video
    • impacts style..
    • A higher frame rate leads to a smoother motion.
    • If the frame rate is too fast it will blur the details of the animation.
    • If the frame rate is too slow will have a start/stop and jittery non-fluid effect.
  • questionnaire: list of questions to gather data from respondents about opinions