M3: ICT PROJECT FOR SOCIAL CHANGE

Cards (43)

  • Social Change
    • involves alteration of the social order of the society.
  • CAUSES OF SOCIAL CHANGE
    Technology
    • is driving the force behind globalization, while the other forces of social change play a comparatively minor roles.
  • CAUSES OF SOCIAL CHANGE
    Population
    • composition is changing at every level of society. Births increase in one nation and decrease in another.
  • CAUSES OF SOCIAL CHANGE
    Modernization
    • processes increase the amount of specialization and differentiation of structure in societies.
  • CAUSES OF SOCIAL CHANGE
    Social change project
    • project asks how social change is happening today and how we can strengthen civil society efforts.
  • CAUSES OF SOCIAL CHANGE
    Planning a Social Campaign
    • This allows expert to see if your project is doable over the time frame that was given and if it is significant enough to be made into reality.
  • CAUSES OF SOCIAL CHANGE
    Concept paper
    • it is a document used to convince a panel to of potential funders to help a product, program, or services become a reality.
  • Five Elements of Concept Paper
    1. Introduction
    2. Purpose
    3. Description
    4. Support
    5. Contact information
  • Introduction
    • It includes your group's mission and vision and a brief introduction of your project.
  • Purpose
    • It includes the reasons why this project is worth your group and your sponsor's time, effort, and money.
    • is to provide a platform for community members to come together, share knowledge, and develop a sense of ownership and responsibility for their environment.
  • Support
    • contains the budget needed for the project. Some concept papers do not specify any amount requested from the sponsor.
    • We are asking support from local government, businesses, and community organizations to provide funding, resources, and expertise for the project.
  • Contact information
    • It includes information on how the group can be contacted.
    • For more information or to get involved, please contact. Alexandra Y. Project coordinator
  • Description
    • includes all the necessary information about the project. In ICT, it involves the sites you are going to produce and the purpose of each and how they work in unison.
  • Your project or campaign must meet the SMART criteria:
    1. S – Specific
    2. M – Measurable
    3. A – Attainable
    4. R – Realistic
    5. T – Time-bounded
  • Creating a Concept Paper
    • Before starting your project, your group should be able to do the necessary paperwork.
    • This allows experts to see if your project is doable over the time frame that was given and if it is significant enough to be made into reality.
  • SSpecific
    • Make you goals specific and narrow for more effective planning.
  • MMeasurable
    • Define what evidence will prove you’re making progress and reevaluate when necessary.
  • AAttainable
    • Make sure you can reasonably accomplish your goal within a certain timeframe.
  • RRealistic
    • Your goals should align with tour values and long-term objectives.
  • TTime-bounded
    • Set a realistic, ambitious end-date for task prioritization and motivation.
  • Simplified ICT Project Process Overview:
    1. Planning
    2. Development
    3. Release and Promotion
    4. Maintenance
  • Planning
    • involves the following tasks (but not limited to)
    • involves conceptualizing your project and researching on available data about your topic
  • Development
    • involves the actual creation of the website(s); involves the production of images, infographics, etc.
    Media you can use: Text, Videos, Pictures, Audio, Websites
  • Release and Promotion
    • involves the actual release of the website for public view and promoting it.
    • Promotion typically starts before the actual release.
  • Maintenance
    • involves responding to feedback of your site continuing to improve the website.
  • 12 Different Behaviors in Social Media
    1. The Ultras
    2. The Deniers
    3. The Virgins
    4. The Peacocks
    5. The Lurkers
    6. The Ranters
    7. The Changelings
    8. The Ghosts
    9. The Informers
    10. The Approval Seekers
    11. The Quizzers
    12. The Dippers
  • The Ultras
    • check feeds dozens of times a day. Happily, admit their obsession. (14% of Facebook users spend at least 2 hours a day on the network)
  • The Deniers
    • social media do not control their lives, but gets anxious when unable to access networks. (20% of Facebook users would feel anxious or isolated if they had to deactivate their accounts.
  • The Virgins
    • taking first tentative steps in social media (19% of British people don’t use any social networks)
  • The Peacocks
    • popularity contest, high numbers of followers, fans, likes and retweets. (1 out of 10 Twitter users want more followers than friends.)
  • The Lurkers
    • hiding in the shadows of cyberspace. Watches what others are saying, but rarely (if ever) participate themselves. (45% of Facebook users described themselves as “observers”)
  • The Ranters
    • mock and mid in face-to-face conversations. Highly opinionated online.
  • The Changelings
    • adopt completely new personality online so no one knows their real identities.
  • The Informers
    • seek admiration by being the first to share the latest trends with audiences.
  • The Ghosts
    • create anonymous profiles, for fear of giving out personal information to strangers.
  • The Approval Seekers
    • constantly check feeds and timelines after posting. Worry until people respond.
  • The Quizzers
    • asking questions allow them to start conversations.
  • The Dippers
    • access their pages infrequently, often going days, of even weeks without posting.
  • No society stays the same forever, but what specific causes drive it? Social change has three main triggers:
    1. Conflict
    2. Demographic change
    3. Cultural change
  • Conflict
    • It is clear from a glance at our global history that conflict provokes social change. Inequalities based on class, race, gender, religion, and more foster dissatisfaction and anger.