Institutional aggression in the context of prisons

Cards (17)

  • What did DeLisi et al (2004) find regarding inmates with prior gang involvement?
    They were no more likely to engage in violence
  • What does the finding from DeLisi et al (2004) suggest about dispositional factors?
    They do not create institutional aggression
  • How can the importation model be practically applied to reduce aggression?
    By isolating known gang members
  • What was the result of isolating known gang members according to Fischer (2001)?
    It reduced serious assaults by 50%
  • What ethical concern arises from isolating prisoners based on past violence?
    They should have the opportunity to rehabilitate
  • What does the deprivation model aim to explain regarding institutional aggression?
    It obscures the impact on inmates and staff
  • What does the interactionist model combine to explain inmate violence?
    It combines the deprivation and importation models
  • Who conducted a longitudinal study on children and violent computer games?
    Anderson et al (2007)
  • What was the age range of children surveyed by Anderson et al (2007)?
    7 to 9 years old
  • What was the outcome for children with high exposure to violent computer games?
    They became more aggressive and less pro-social
  • What type of study did Bartholow and Anderson (2002) conduct?
    A lab study
  • What game did participants play in Bartholow and Anderson's study?
    Mortal Kombat
  • What was the difference in noise levels selected by players of violent vs. nonviolent games in the TCRTT?
    Violent game players chose higher noise levels
  • What was the mean noise level for violent game players in the TCRTT?
    5.97 decibels5.97 \text{ decibels}
  • What was the mean noise level for nonviolent game players in the TCRTT?
    4.60 decibels4.60 \text{ decibels}
  • What are the key findings of Delisi et al (2013) regarding juvenile offenders and violent video games?
    • Studied 227 juvenile offenders
    • Found significant correlation between aggression and violent game-playing
    • Used structured interviews for data collection
  • What are the implications of the research on violent video games for understanding aggression?
    • Exposure to violent games increases aggression
    • Correlation between enjoyment of violent games and aggressive behavior
    • Different studies support the link between video games and aggression