scalar quantities- only have magnitude and no direction- speed, distance, temperature, mass, time, power
vector quantities- have a magnitude and a direction- force, velocity, displacement, acceleration, momentum
force- a push or pull on an object caused by it interacting with something
direction of arrows shows direction of quantity
length of arrow shows magnitude
contact forces- objects have to be touching
friction
air resistance- collisions between object + air particles
tension
normal contact force
non-contact- objects don't need to be touching
gravitational force
electrostatic force
magnetic force
gravitational force is the force of attraction between masses
weight- force that acts on an object due to gravity- weight is measured using newton meter
mass amount of stuff in an object
weight and mass are directly proportional
centre of mass- point at which an objects weight appears to act
object weight depends on strength of gravitation field at object location
object mass is the same value anywhere in the universe
weight (N)= mass (kg) X gravitational field strength (N/kg)
speed and direction affected by resultant forces
equilibrium- all forces acting on object balance out
free body diagram- shows all forces acting on an isolated object, arrows show relative magnitudes and directions of forces acting
a resultant force is the overall force on a point or object
overall effect is found by adding those going in the same direction and subtracting any going in the opposite
work done- when a force moves an object through a distance, energy is transferred + work is done on the object
work done (J)= force (N) X distance (M)- w=fs
vertical= 1500-1500=0N
horizontal= 1200-1000=200N
resultant force= 200N
bearing- angle measured clockwise from the north direction
resolving forces- component forces acting together have same effect as the single force
resultant force- a single force that can replace all the forces acting on an object to give the same effect as all the original forces acting together
two ways to calculate resultant force
add forces point in same direction, subtract forces pointing in opposite direction- f1-f2=resultant force
draw forces to scale- measure length of resultant force to find it's magnitude and angle to find it's direction
changing shape (deformation)- more than one force has to act on a stationary object to change its shape- bending, stretching + compressing transfers energy
two types of deformation
elastic- object goes back to original shape
inelastic- object doesn't go back to it's original shape
work done + elasticity
force stretches or compresses object
work is done
energy transferred to object's elastic potential energy
(larger spring constant store more energy transferred)
f=ke
force (N)= spring constant (N/M) X extension or compression (M)
force and extension graph
spring expanding
force becomes too big
limit of proportionality
extension- increase in length of a spring when its stretched
investigating link between force + extension (practical)
measure using a ruler the natural length of the spring and add a strip of tape to the bottom to increase accuracy
add a mass to the spring, record the mass and measure the new length of the spring, the extension is the change in length
repeat the process until you have enough measurements
plot a force- extension graph of your result, they are directly proportional until limit is reached
e=1/2ke ^2
elastic potential energy (J)- energy stored in spring= 1/2 X spring constant (N/M) X extension (M) ^2
distance (scalar)- how far an object has moved
displacement (vector)- the distance + the direction in a straight line from an object's starting point to it's finishing point
speed-scalar- how fast you're going with no regard to direction- objects, sound and wind rarely travel at a constant speed
s=vt
distance travelled (m)= speed (m/s) X time (s)
velocity- vector- speed in a certain direction
factors affecting speed
age
ability
distance
type of ground
temperature
pressure
typical speeds
walking- 1.5
running- 3
cycling- 6
car- 25
train- 30
plane- 250
sound- 330
acceleration- change in velocity in a certain amount of time
deceleration- negative acceleration (shows an object is slowing down)
a= av/t
acceleration (m/s^2)= change in velocity (m/s)/ time (s)
uniform acceleration means a constant velocity
acceleration of an object due to gravity is uniform for objects in free fall
it's roughly equal to 9.8m/s^2 near the earth's surface
v^2-u^2=2as
final velocity (m/s) - initial velocity (m/s)= acceleration (m/s^2) X distance (m)
distance-time graph
distance (m)- y axis
time (s)- x axis
steady speed
stationary
accelerating
decelerating
gradient= speed
velocity-time graph
velocity (m/s)- y axis
time (s)- x axis
steady speed
stationary
increasing acceleration
steady speed
constant acceleration
gradient= acceleration or deceleration
the area under any graph is equal to the distance travelled