4.3 Fundamentals of Biomechanics

Cards (22)

  • Force = the push or pull on an object
    • unit: Newtons
  • Speed = maximumrate at which person is able to move their body
    • unit : m/s
    • scalar quantity
  • Velocity is the speed of an object in a certain direction
    • unit: m/s
    • vector quantity
  • Displament (s) is distance measured in certain direction
    • unit: metre
    • vector quantity
  • symbol for speed and velocity is v
  • acceleration (a) is the rate of change of velocity
    • unit: m/s2
    • vector quantity
  • Momentum (p) is the amount of motion posessed by a moving object
    • unit: kg m/s
    • vector quantity
  • Impulse (J)= Force x Time
  • Center of mass is the mathematical point around which the mass of a body or object is evenely distrtibuted
  • 1st Class lever:
    • load, falcrum, effort
    • load: hand
    • Falcrum: elbow
    • effort: Triceps contracting
  • 2nd class lever:
    • effort, load, fulcrum
    • Effort:Gastrocnemius
    • Load: Tibia/Fibula
    • Fulcrum: Tarsals
  • 3rd Class Lever:
    • Load, Effort, Fulcrum
    • Load: Hand
    • Effort: tendons in the forarm
    • Fulcrum: Elbow
  • Newton's 1st Law: Law of Inertia:
    • any object will remain and rest or in constant motion unless acted upon by an external force
    • Ball will remain at rest unless acted on by an outside force like player's foot or a golf club
    • Ball will travel in constant motion unless acted upon by an external force like wind, trees, air resistance, gravity
  • Newton's second law: Law of acceleration:
    • F= m x a
    • F= mass x acceleration
    • the force applied to an object is equal to the mass of an object multiplied by the acceleration required
    Basketball:
    • If a 70kg footbal player runs into a 130kg football player, both will experience same amount of force but the smaller player will have a greater acceleration out of the collision because of his smaller mass
  • Newton's 3rd Law: Law of Reaction:
    • Every action has an equal and opposite reaction
    Tennis:
    • the racket applies a certain amount of force to the tennis ball and the tennis ball applies the same amount of force back to the tennis racket
    Running Blocks:
    • athlete pushes downwards and backwards into sprintblock and the block returns that force in an upward and forward motion, propelling the athlete forwards
  • Conservation of Momentum:
    • the moment before a collision is the same as the momentum after a collision
  • Angular Momentum (L) = Moment of Inertia (I) x Angualar Velocity (W)
  • Relationship between angular momentum, moment of inertia and angular velocity
    • Angular momentum is the product of moment of inertia and angular velocity
  • Concept of angular momentum in relation to sporting activities:
    Angular momentum is constant, however, during the rotation, the athlete can manipulare angular velocity and moment of inertia
  • Explore the factors that affect projectile motion at take off or release
     
     
    Projectile motion:
     
    • Any body that is given initial velocity and follows a path determined by the effect of gravity and air resistance
     
    • Path followed by a projectile is called a trajectory
     
    • Projectile is affected by horizontal and vertical motion - which are independent of each other
     
    • Soeed of release and angle of release can be used to calculate how far the object will travel
     
     
     
    Factors that affect projectile motion: 
     
    1. Angle of release
    2. Height of release
    3. Speed of release
     
  • Factors that affect projectile motion: 
     
    1. Angle of release
    2. Height of release
    3. Speed of release
     
  • Bernouli principle refers to an inverse relationship between airflow velocity and air pressure