The movement of objects can be described using motion graphs and numerical values, which are both used to help in the design of faster and more efficient vehicles.
Velocity and acceleration are important factors in the design of faster and more efficient vehicles.
Distance-time graphs, velocity-time graphs, and velocity, acceleration and distance are used to describe the motion of objects.
Speed, distance and time, distance close distance, and numerical description of how far apart two things are are all related to the motion of objects.
The distance from Edinburgh to Glasgow is approximately 50 miles.
The speed at which a person can walk, run or cycle depends on many factors including: age, terrain, fitness, distance travelled.
Some typical values for speed in metres per second (m/s) include: Method of travel: walking 1.5, running 3, cycling 6, car 13-30, train 50, aeroplane 250.
The speed of the wind and the speed of sound also vary.
A typical value for the speed of sound in air is about 330 m/s.
The distance travelled by an object moving at constant speed can be calculated using the equation: distance travelled = speed × time (s = v × t).
This equation is used when: distance travelled (s) is measured in metres (m), speed (v) is measured in metres per second (m/s), and time (t) is measured in seconds (s).
An example of using this equation is: a car travels 500 m in 50 s, then 1,500 m in 75 s.
The average speed for the whole journey of the car can be calculated using this equation.
The distance an object moves is a scalar quantity that does not include an associated direction.
The distance travelled in a fixed time period, usually one second, is the rate of change.
The amount of change in the size of a quantity each second is the rate of change.
Speed is the distance travelled per unit time, and like distance, it does not have an associated direction, so it is a scalar quantity.
When people walk, run, or travel in a car, their speed will change, and they may speed up, slow down or pause for traffic.