Components of AT

Cards (5)

  • Counterconditioning 
    • Client is presented with an aversive stimulus - something like an electric shock or drug which will cause them to feel pain or sickness
    • This is paired repeatedly with the undesirable behaviour - this is the addictive behaviour
    • Now the client associates their undesirable behaviour with a new negative response
  • Covert sensitization
    • Less commonly used 
    • Client needs to use their imagination rather than a direct exposure to aversive stimuli
    • An example is alcoholics imaging upsetting or repulsive scenarios
    • Clients may additonally be asked to imagine scenarios that get progressively worse
    • An example of this is the client imagining being sick, then being sick on someone else, then falling and seriously hurting themselves whilst drunk.
  • Different forms of aversive stimulus
    Antabuse:
    • Drugs that affects how the body breaks down alcohol by blocking the action of the enzyme ‘aldehyde dehydrogenase’
    • Causes a buildup of acetaldehyde, a toxin, that causes unpleasant psychological effects such as sweating,headaches
    • So when a person taking Antabuse drinks alcohol they feel unwell within the 10 minutes of drinking, therefore alcohol becomes associated with a negative reaction rather than positive
    • Stays in system for 14 days
  • Rapid smoking - treat smoking addictions
    • Smokers take a puff of the cigarette every 6 seconds until they finish a specific number or feel sick
    • Idea is that the person will associate the unpleasant feeling/sickness with the cigarettes and develop an aversion
    • Reated over several sessions in order to make a strong enough association to develop a severe association
  • Electric shock therapy - behavioural addictions e.g. gambling
    • The addict either takes part in their usual activity or watches a video of the behaviour
    • At the same time the person receives painful electric shocks 
    • Intensively repeated until the negative association is created