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computer science
1.2.3 software development
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elliot radcliffe
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Cards (7)
Waterfall
cycle
stages are completed in
sequence
, from start to finish
clear structure
makes this a model that is easy to
follow
low
user involvement
Agile methodologies
Collection of methodologies which aim to improve the
flexibility
of
SDLCs
Adapt
quickly
to changes in
user requirements
Working
prototype
is delivered early on and improved in an
iterative
manner
Less of a focus on
documentation
User
satisfaction
is prioritised
Extreme programming
Example of an
agile model
Development team is a pair of
programmers
and a
representative end user
Produces
high quality code
and
highly usable software
Hard to produce
high quality documentation
Spiral
model
Used to manage
risk heavy projects
Project
terminate
if too
risky
Specialist
risk assessors must be hired which is
expensive
Rapid application development
Iterative
methodology which uses
partially functioning prototypes
User requirements are gathered using
focus group
User
feedback
is used to generated
next
,
improved prototype
Final prototype
matches user requirements
fully
Code may be
inefficient
Algorithms
are a set of
instructions
used to
solve
a
problem
Algorithms
inputs must be
clearly defined
must always produce a
valid output
for any
defined input
must be able to deal with
invalid inputs
must always reach a
stopping condition
must be well
documented
for reference